How do i prevent cycle drift?
Posted: Fri Apr 24, 2026 3:52 am
Hi,
I'm trying to create a walk, using "Cycle Interpolation" set to additive cycle. The character is not "in place" but actually moving forward.
I created the poses for a complete cycle and it looked fine, but when i set the animation to cycle, the character starts displaying a 'drift' meaning an incremental deviation on each cycle on some of its parts.
i suspect it is caused by slight deviations in bone position between the poses in the start (the absolute frame i point to in the Cycle) and end frame of the cycle.
How to prevent this?
i thought it could be prevented by using an exact copy of the bone keys from the frame i cycle back to.
but how to do this?
Any tips and tricks in how to hunt down the bones/keys that cause the problem?
how do you copy a pose and reposition it to the new position in the walk?
if i select/ highlight all the bones i cannot move them to a new location.
i had created an screenshot to illustrate , but the forum doesn't allow adding an image
I'm trying to create a walk, using "Cycle Interpolation" set to additive cycle. The character is not "in place" but actually moving forward.
I created the poses for a complete cycle and it looked fine, but when i set the animation to cycle, the character starts displaying a 'drift' meaning an incremental deviation on each cycle on some of its parts.
i suspect it is caused by slight deviations in bone position between the poses in the start (the absolute frame i point to in the Cycle) and end frame of the cycle.
How to prevent this?
i thought it could be prevented by using an exact copy of the bone keys from the frame i cycle back to.
but how to do this?
Any tips and tricks in how to hunt down the bones/keys that cause the problem?
how do you copy a pose and reposition it to the new position in the walk?
if i select/ highlight all the bones i cannot move them to a new location.
i had created an screenshot to illustrate , but the forum doesn't allow adding an image