Walk cycle: how to smooth out knee joint snapping?🦵
Posted: Mon Jun 08, 2026 7:15 am
Hi there!
My name is Alex, and I'm the Creative Director at Babubi Games. Right now, we're working on character and environment animation for our debut video game, The Heirloom, inspired by the atmosphere of the Hebrides and rich Scottish folklore.
We've run into the following issue:
We're completely happy with the walk cycle animation for Marla, our main character, with just one exception — we simply can't find an elegant way to eliminate the sharp bending and straightening of her legs at the knee joint. In faster-paced animations, like running, it's either absent or barely noticeable, but in the slow walk it's very prominent, and we've completely run out of ideas on how to fix it
Please take a look at the clip below. I'm hoping someone out there can point us toward the right, elegant solution!
We're also looking for a Moho specialist for the role of
2D Skeletal Animation Consultant. If anyone's interested, you can find more details here.
Thanks in advance for your help and suggestions
My name is Alex, and I'm the Creative Director at Babubi Games. Right now, we're working on character and environment animation for our debut video game, The Heirloom, inspired by the atmosphere of the Hebrides and rich Scottish folklore.
We've run into the following issue:
We're completely happy with the walk cycle animation for Marla, our main character, with just one exception — we simply can't find an elegant way to eliminate the sharp bending and straightening of her legs at the knee joint. In faster-paced animations, like running, it's either absent or barely noticeable, but in the slow walk it's very prominent, and we've completely run out of ideas on how to fix it
Please take a look at the clip below. I'm hoping someone out there can point us toward the right, elegant solution!
We're also looking for a Moho specialist for the role of
Thanks in advance for your help and suggestions