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Walk cycle: how to smooth out knee joint snapping?🦵

Posted: Mon Jun 08, 2026 7:15 am
by alexstreltsov
Hi there!

My name is Alex, and I'm the Creative Director at Babubi Games. Right now, we're working on character and environment animation for our debut video game, The Heirloom, inspired by the atmosphere of the Hebrides and rich Scottish folklore.



We've run into the following issue:

We're completely happy with the walk cycle animation for Marla, our main character, with just one exception — we simply can't find an elegant way to eliminate the sharp bending and straightening of her legs at the knee joint. In faster-paced animations, like running, it's either absent or barely noticeable, but in the slow walk it's very prominent, and we've completely run out of ideas on how to fix it 😅

Please take a look at the clip below. I'm hoping someone out there can point us toward the right, elegant solution!



We're also looking for a Moho specialist for the role of 🩻 2D Skeletal Animation Consultant. If anyone's interested, you can find more details here.

Thanks in advance for your help and suggestions 🙏

Re: Walk cycle: how to smooth out knee joint snapping?🦵

Posted: Thu Jun 11, 2026 5:24 pm
by heyvern
smart bones. best bet for a simple basic joint like that. with smart bones you can make the knee shape any way you prefer. just do a search for smart bones moho there are a bazillion videos of various ways to do it.

Re: Walk cycle: how to smooth out knee joint snapping?🦵

Posted: Thu Jun 11, 2026 5:40 pm
by synthsin75
For simple legs like that, Bone>Create Smooth Joint for Bone Pair would also work well.