wierd bug with PSD and undo
Posted: Tue Jun 23, 2026 9:36 am
This is hard to describe and I have yet to replicate it consistently. It just happens randomly.
I have a project with moho files made entirely of multiple linked PSD files. Some files are opened from the psd and also have imported groups from psd. Also I will copy a layer from ANOTHER opened PSD linked moho and paste into another moho file that has other linked PSD files. I never gave it a thought this might cause issues. Everything in the beginning was working great and no problems.
The bug or problem itself is very hard to describe or document because it's so funky and weird I can't say exactly what happened. Usually after "undo" the entire file seems to partially revert or return back a bunch of stuff from the Photoshop file. It also moves layers around in the moho structure.
It just happened 3 times in a row with a file. The first time I immediately reverted. The second time, I tried to figure out what had changed and if my existing animation was still there.
Granted, this is a VERY complex file with lots of duplicated group layers and a bunch of craziness as I experimented. But I got it where I wanted and saved a final and deleted all the extra bits and bobs, and was moving on with the final animation when BOOM! A bazillion layers I had just deleted came back, and it took my main bone layer with all the animation and stuck it back into the top-level PSD folder in moho, along with adding in a whole pile of layers I had deleted.
This happens immediately after an undo. Every time this bug happens, it's after an undo command. I simply hit undo after moving some bone keys AND BOOM. My entire screen was completely different. New layers appeared over top of my main animation bone folder. In an instant, the entire moho file reorganized and changed in a way that was never part of the edit history. It seemed to merge a bunch of undo states and possibly tried to reload all the layers from the original PSD, but since they had all changed it couldn't get it right, or it just failed. And it was very strange looking. The original PSD was not remotely configured the way it was changed to.
The other symptom is that I tend to keep working in the original top-level folder with the name of the PSD file. I never considered changing it or moving stuff out. I simply converted folders inside to bones or switches. I would add particle layers and drag-linked PSD layers into the particles, etc., etc The bug or whatever it is will simply move stuff around bounce things arround INSIDE THE NAMED PSD LAYER IN MOHO. I am pretty sure this is linked to whatever process links and updates moho to photoshop.
As I said I usually revert when this happens and try to recreate any missing keys or set up I had. Then on the THIRD time this bug happened it duplicated and entire folder/group layer of PSD files and reverted the duplicates back to the original scale. Luckily it kept the ones I changed so I deleted the duplicates. No however, I am walking on eggshells waiting for this to happen and trying to avoid undos.
Like I said this was very bizare and hard to know exactly what changed where and why because it didn't look familar.
I was thinking to replace all my images with static "non linked" png files instead of PSD. It shouldn't be incredibly crazy as long as the files are all exported from the same original psd? Although at this point in my deadline it's not feasible to waste time on this if I can struggle through it, Like I said this is a random sporadic no clue when or where it will happen thing. It has happened a 5 or 6 times over the two or three weeks on this project. Today was the worse with 3 big ones in a row.
Also I checked and there is no "default auto save" in photoshop. I hate the linking and changing of the psd to moho and try to avoid it if possible. Changing the size of layers or adding new layers causes massive destruction to the moho file. I usually do a save as replace parts by opening the second PSD in moho and dragging new layers over and pasting in keys.
I have a project with moho files made entirely of multiple linked PSD files. Some files are opened from the psd and also have imported groups from psd. Also I will copy a layer from ANOTHER opened PSD linked moho and paste into another moho file that has other linked PSD files. I never gave it a thought this might cause issues. Everything in the beginning was working great and no problems.
The bug or problem itself is very hard to describe or document because it's so funky and weird I can't say exactly what happened. Usually after "undo" the entire file seems to partially revert or return back a bunch of stuff from the Photoshop file. It also moves layers around in the moho structure.
It just happened 3 times in a row with a file. The first time I immediately reverted. The second time, I tried to figure out what had changed and if my existing animation was still there.
Granted, this is a VERY complex file with lots of duplicated group layers and a bunch of craziness as I experimented. But I got it where I wanted and saved a final and deleted all the extra bits and bobs, and was moving on with the final animation when BOOM! A bazillion layers I had just deleted came back, and it took my main bone layer with all the animation and stuck it back into the top-level PSD folder in moho, along with adding in a whole pile of layers I had deleted.
This happens immediately after an undo. Every time this bug happens, it's after an undo command. I simply hit undo after moving some bone keys AND BOOM. My entire screen was completely different. New layers appeared over top of my main animation bone folder. In an instant, the entire moho file reorganized and changed in a way that was never part of the edit history. It seemed to merge a bunch of undo states and possibly tried to reload all the layers from the original PSD, but since they had all changed it couldn't get it right, or it just failed. And it was very strange looking. The original PSD was not remotely configured the way it was changed to.
The other symptom is that I tend to keep working in the original top-level folder with the name of the PSD file. I never considered changing it or moving stuff out. I simply converted folders inside to bones or switches. I would add particle layers and drag-linked PSD layers into the particles, etc., etc The bug or whatever it is will simply move stuff around bounce things arround INSIDE THE NAMED PSD LAYER IN MOHO. I am pretty sure this is linked to whatever process links and updates moho to photoshop.
As I said I usually revert when this happens and try to recreate any missing keys or set up I had. Then on the THIRD time this bug happened it duplicated and entire folder/group layer of PSD files and reverted the duplicates back to the original scale. Luckily it kept the ones I changed so I deleted the duplicates. No however, I am walking on eggshells waiting for this to happen and trying to avoid undos.
Like I said this was very bizare and hard to know exactly what changed where and why because it didn't look familar.
I was thinking to replace all my images with static "non linked" png files instead of PSD. It shouldn't be incredibly crazy as long as the files are all exported from the same original psd? Although at this point in my deadline it's not feasible to waste time on this if I can struggle through it, Like I said this is a random sporadic no clue when or where it will happen thing. It has happened a 5 or 6 times over the two or three weeks on this project. Today was the worse with 3 big ones in a row.
Also I checked and there is no "default auto save" in photoshop. I hate the linking and changing of the psd to moho and try to avoid it if possible. Changing the size of layers or adding new layers causes massive destruction to the moho file. I usually do a save as replace parts by opening the second PSD in moho and dragging new layers over and pasting in keys.