How to have proper shape keys when mixing actions
Posted: Tue Jun 23, 2026 9:27 pm
Hello! I've got a head tilt and head turn action going both ways. I'd like to have my character's face look correct when mixing the controls. What is the technique for correcting the shapes? Does there need to be additional actions or do I keyframe on certain actions?
My particular issue is that when I turn my character's head all the way to one side and down, his eyes get all mushed. I'd like to know where I need to apply the shape fixes.
Thanks!
My particular issue is that when I turn my character's head all the way to one side and down, his eyes get all mushed. I'd like to know where I need to apply the shape fixes.
Thanks!