Ensure All Animations transfer to Blender via GLB/glTF
Posted: Wed Oct 07, 2026 4:38 pm
Greetings Greenlaw, Peredes, & Everyone,
Heard that hand-moved Point Animation does not get saved to Blender in either GLB/glTF. If not true, how does one ensure that it does make it into Blender?
Same with all the different Smart/Sketch/Vitruvian/etc Bone features...what is the best practice to ensure SIDE QUEST gets all Moho animation types safe in Blender?
Is there any other features such as shadows, mask layers, etc that we need to do extra steps for to ensure their transfer into Blender or accept that they don't transfer?
I'm not sure Moho manual makes it super clear what actually can be transferred (and how) into Blender (or another platform/engine) and what can't. It's good to know ahead of time so one doesn't waste a lot of time on fancy stuff that won't transfer to begin with.
Thanks for any input!
Heard that hand-moved Point Animation does not get saved to Blender in either GLB/glTF. If not true, how does one ensure that it does make it into Blender?
Same with all the different Smart/Sketch/Vitruvian/etc Bone features...what is the best practice to ensure SIDE QUEST gets all Moho animation types safe in Blender?
Is there any other features such as shadows, mask layers, etc that we need to do extra steps for to ensure their transfer into Blender or accept that they don't transfer?
I'm not sure Moho manual makes it super clear what actually can be transferred (and how) into Blender (or another platform/engine) and what can't. It's good to know ahead of time so one doesn't waste a lot of time on fancy stuff that won't transfer to begin with.
Thanks for any input!