Moho 14.5 Update feedback
Posted: Tue Oct 13, 2026 6:03 am
Just downloaded the 14.5 update and immediately tried the updated freehand and bucket tools. I see improvement in the bucket tool, specially using "Trace" but still not 100% liking it. The freehand tool still is not up to par.
The input is too sensitive for line drawing.
1.) I still get the stupid little curl(s) at the beginning and end of strokes more often then I should.
2.) Lines are too thin unless I drastically increase the percentage.
3.) Lines have too much falloff (reduced pressure) even if you increase the line percentage.
4.) Stroke transparency is too sensitive.
I understand that Moho is going for accuracy when coding the freehand tool but you can not do that. Reduce/crunch the wide range of the input and you will get better results. And check the beginning and ends of the line(s) to reduce the curl effect, which may be fixed if the sensitivity wasn't so sensitive to begin with. In the real world, pen in hand to paper, I don't get these issues. Tablets offer a wide digital range in their values and are too sensitive. Just crunch the sensitivity like when you crunch the colors of a GIF file. 24bit color is nice but I only need 256 colors to produce an optimized animation.
Moho is the better animation tool by far but Toon Boom (Studio and Harmony) have better drawing results because the tablet/freehand tool is not so sensitive, value-wise.
And bring back the Flash export!
Laughing but seriously.
EDIT:
A wide range of sensitivity is good for painting like in Artrage or coloring with brushes in Moho but for vector style (line art) animation it's too much. Maybe a slider control for tablet input sensitivity would solve the issue. But then again, Toon boom, ArtRage and Callipeg all have wide ranges of sensitivity and I don't have these issues like in Moho. Maybe it is something else going on. Their code must be doing something different.
The input is too sensitive for line drawing.
1.) I still get the stupid little curl(s) at the beginning and end of strokes more often then I should.
2.) Lines are too thin unless I drastically increase the percentage.
3.) Lines have too much falloff (reduced pressure) even if you increase the line percentage.
4.) Stroke transparency is too sensitive.
I understand that Moho is going for accuracy when coding the freehand tool but you can not do that. Reduce/crunch the wide range of the input and you will get better results. And check the beginning and ends of the line(s) to reduce the curl effect, which may be fixed if the sensitivity wasn't so sensitive to begin with. In the real world, pen in hand to paper, I don't get these issues. Tablets offer a wide digital range in their values and are too sensitive. Just crunch the sensitivity like when you crunch the colors of a GIF file. 24bit color is nice but I only need 256 colors to produce an optimized animation.
Moho is the better animation tool by far but Toon Boom (Studio and Harmony) have better drawing results because the tablet/freehand tool is not so sensitive, value-wise.
And bring back the Flash export!
EDIT:
A wide range of sensitivity is good for painting like in Artrage or coloring with brushes in Moho but for vector style (line art) animation it's too much. Maybe a slider control for tablet input sensitivity would solve the issue. But then again, Toon boom, ArtRage and Callipeg all have wide ranges of sensitivity and I don't have these issues like in Moho. Maybe it is something else going on. Their code must be doing something different.
