Hey Moho team, thanks for all the cool stuff in this new update! I might have to see how I can take advantage of these live stream capabilities!
Hey! I know this is more 'feature request' territory, but I feel like this shouldn't be a hard fix. When you have liquid shapes with variable width strokes, they look great until you animate them. The strokes pop whenever the paths cross a point or midpoint of a path. There's got to be a way to smoothly blend the strokes between adjacent points, no?
I would REALLY appreciate this fix. It would open some really nice possibilities for optimization and improvements in rigging.
And while I'm at it, also the ability to align strokes on the inside or outside of paths. My limb joints will thank you!
After 14.5, still need to 'fix' liquid shapes variable width strokes.
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: After 14.5, still need to 'fix' liquid shapes variable width strokes.
This was a feature I was really looking forward to, but in practice, it doesn't work the way I had hoped.
I believe the issue is that the "Liquid Shape" keeps its blend function active at all times, even when set to zero.
I would have preferred for this mode to act simply as a mask when set to zero, without any blending taking place.
As it stands, however, strokes that were previously erased suddenly reappear, while others may vanish at random.
I imagine "Liquid Shape" is quite complex to program, but for now, the way it handles strokes just doesn't work for me.
I believe the issue is that the "Liquid Shape" keeps its blend function active at all times, even when set to zero.
I would have preferred for this mode to act simply as a mask when set to zero, without any blending taking place.
As it stands, however, strokes that were previously erased suddenly reappear, while others may vanish at random.
I imagine "Liquid Shape" is quite complex to program, but for now, the way it handles strokes just doesn't work for me.