Good grief—live-action performances are packed with so many nuanced movements! Trying to distill and exaggerate those poses for animation is enough to make my poor brain start smoking. Back in the day, Disney animators used to study live-action footage to figure out how to approach animation; even though I’m a modeler, I really shouldn’t just be winging it or guessing as I go along.
Re: Animation Exercise - Drunken Eve and Mr. O'Connor
Posted: Sat Nov 07, 2026 7:06 pm
by sang820
Re: Animation Exercise - Drunken Eve and Mr. O'Connor
Posted: Sat Nov 07, 2026 8:04 pm
by SimplSam
This is really great. But, I think you need to add the Mr O'Conner to balance the play.
Re: Animation Exercise - Drunken Eve and Mr. O'Connor
Posted: Sun Nov 08, 2026 9:29 am
by sang820
SimplSam wrote: ↑Sat Nov 07, 2026 8:04 pm
This is really great. But, I think you need to add the Mr O'Conner to balance the play.
Hahaha, you're right. I'm working hard to complete Ms. Eve's actions, and then it's Mr. O'Connor's turn. Soon~
Re: Animation Exercise - Drunken Eve and Mr. O'Connor
Posted: Mon Nov 09, 2026 4:46 am
by sang820
Ms. Eve’s animations are all wrapped up (for now)—next up, it’s finally time to start on Mr. O’Connor’s animations. Let’s go!
Re: Animation Exercise - Drunken Eve and Mr. O'Connor
Posted: Tue Nov 10, 2026 6:36 am
by sang820
Mr. O'Connor makes his entrance!
Re: Animation Exercise - Drunken Eve and Mr. O'Connor
Posted: Wed Nov 11, 2026 7:37 am
by sang820
Finally finished! It took 17.5 hours in total—spread out over about 3 to 4 days. The character consists of 8 layers and 28 distinct actions. I’ll be putting together a screen-recorded tutorial soon, where I’ll discuss the challenges I encountered during the animation process and how I solved them. I hope you find it helpful!