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Need ideas on how to approach my rig

Posted: Wed Nov 11, 2026 10:30 am
by ZV1LLE
Note: I made this post on the Moho discord server on Oct 30th, but im moving it here now because i havent gotten any help yet

Recently decided to switch to a seperate limb approach for my rig. I didnt use add blending for the limbs because of how they would also blend when coming in contact with the body, so i just hid the edges for the limbs and body at their respective places, but now when i started rigging this leg, I realized just how time-consuming and buggy it would be having to fix up all the point movements, especially without the angle constraints i had to put on it for now.

Is there a better way to use the add blend so it doesnt just blend on the body too, or is there a better way to achieve this? please lmk and thanks in advance!

also i was thinking splitting the top part of the arms and legs, but im not entirly sure how to do that, and im worried it'd just lead to the same issue im having rn)

Image

Re: Need ideas on how to approach my rig

Posted: Wed Nov 11, 2026 10:46 am
by slowtiger
Check the bone strength. It looks like it's much too low to grab the bottom left point from the body layer.

Re: Need ideas on how to approach my rig

Posted: Wed Nov 11, 2026 3:29 pm
by synthsin75
Provide a file.

Re: Need ideas on how to approach my rig

Posted: Wed Nov 11, 2026 4:14 pm
by ZV1LLE
Wow! i didnt expect to get responses this quickly :mrgreen:

To answer slowtiger, the leg bending isnt the issue im dealing with (unless i've completely misunderstood what you've said and would need you to rephrase it, which i apologize for), its how to make these legs (and also arms) move while keeping them as separate vector layers. And as i've stated in the post, making them apart of the body and using the blending options (Add to be specific) didnt work out because it would make all parts of the arm overlap with the body, but i'd love to be able to find some way to use the add blend without having this issue as it would make this whole rigging process 100x easier

To answer synthsin, here's a google drive link with my file: https://drive.google.com/file/d/1vd1ecB ... sp=sharing

Re: Need ideas on how to approach my rig

Posted: Wed Nov 11, 2026 5:06 pm
by synthsin75
There's no bones in that file. Can't tell you what's wrong without seeing what you're doing.

Re: Need ideas on how to approach my rig

Posted: Wed Nov 11, 2026 7:49 pm
by ZV1LLE
WHAT! hold on let me remake that file again im so sorry

Re: Need ideas on how to approach my rig

Posted: Wed Nov 11, 2026 7:51 pm
by ZV1LLE
Ok, so, i have NO idea how, but all the bones for the orignal project are no where to be seen too. Oh my god man, i'll look more into this and update the post again later :(