Some help with planning a short - what approach to use ...
Posted: Wed Jun 28, 2006 7:09 pm
Well ToonToonz got my mind churning again and figured I'd ask for some help. I want to prepare a 5 minute short and want to think out the process a bit more than my usual just jump in approach -which usually means I have to redo stuff too often. My goal is basically to rig several characters in such a way that when completed I can just focus on the animation. There have been so many discussions about the best way to rig characters, head turns and different software that I'm not sure what would be best.
Basically the main character will not talk but will need a very expressive face, he'll growl get angry, surprised etc and I want a lot of the 'boing' squash and stretch face action.
In evaluating my own strengths I think that 3D is out for the characters, though I may use some objects for the scenery. I can draw and scan all the character art and then use Moho and other programs to add effects and depth if all else fails but I'd prefer to create them digitally so I can reuse them as I might like to pitch an idea using these guys down the road.
I'm guessing I should create each character expressions as switch layers and then maybe duplicate these and arrange the character in the various turnaround positions and adjust these duplicated expressions so I have say front view, face.surprised and 3/4 left view face.surprised.
Hope this is clear and if I am overcomplicating it I'll take suggestions. I would like to rig the characters completely, even if this take a bit of time on the front end, so when I am animating I can easily switch expressions rather than trying to move individual eyeballs etc around.
I have Illustrator but no great experience yet so my tools of choice will be hand drawing, Moho and Flash and I may be able to use after effects later to add titling or basic effects if needed -though I have only beginner experience for now. Still I don't want to do work based on skills I might have 6 months from now.
Basically the main character will not talk but will need a very expressive face, he'll growl get angry, surprised etc and I want a lot of the 'boing' squash and stretch face action.
In evaluating my own strengths I think that 3D is out for the characters, though I may use some objects for the scenery. I can draw and scan all the character art and then use Moho and other programs to add effects and depth if all else fails but I'd prefer to create them digitally so I can reuse them as I might like to pitch an idea using these guys down the road.
I'm guessing I should create each character expressions as switch layers and then maybe duplicate these and arrange the character in the various turnaround positions and adjust these duplicated expressions so I have say front view, face.surprised and 3/4 left view face.surprised.
Hope this is clear and if I am overcomplicating it I'll take suggestions. I would like to rig the characters completely, even if this take a bit of time on the front end, so when I am animating I can easily switch expressions rather than trying to move individual eyeballs etc around.
I have Illustrator but no great experience yet so my tools of choice will be hand drawing, Moho and Flash and I may be able to use after effects later to add titling or basic effects if needed -though I have only beginner experience for now. Still I don't want to do work based on skills I might have 6 months from now.