Sequent wrote:I think of Mirage as kind of a hybrid between Painter (in some ways) and After Effects. It's bitmap - based. You can import things you scanned, but also draw directly within the program - especially if you have a tablet.
Correct. In fact ironically I have used this comparison a lot for Dogwaffle too, when people ask if it's an alternative to Painter, it's really more a mix of Painter and Photoshop and After Effects, given the animation features, the filters that can be applied across the frame sequence of an animation, with keyframed changes of their parameters, and with the ability to load an animation (image sequence or Avi file for example) into the brush and paint that over another animation.
And there are more video-editing style effects and filters coming.
Which I think is what the original poster was looking for.
So, it's nice that you can do animation and also compositing, etc.
here are samples of traditional anims and post work, compositing etc...
http://www.thebest3d.com/dogwaffle/art/animations
The pricing on Mirage itself is a lot cheaper now than when it was first introduced. I think the basic version is something like $395 as opposed to being something like $795. There is also Mirage Studio, which is $595 I think, and that includes the Animator's Toolbar and Board-o-matic (for storyboards). Note too: this might be temporary promotional pricing.
You can always get the basic version and then get Animator's Toolbar and Board-o-matic separately later. Or upgrade to Studio. All depending on your budget and what you need.
I don't know that much about TVPaint.
you might want to read up on it then. TV Paint is where it all started for Aura and eventually Mirage, which are both derivatives (also known as oem versions, rebranded and sold under a different name by a 3rd party) of TV paint.
Bauhaus has added great additional toolbars and helper tools of their own.
Not sure what's with Aura, if its still being marketed and developed. My gutt feeling is that tvpaint is the place to be if you want the latest from the original creator, but I don't know fer sure. Perhaps it's a bit like comparison shopping with various distrros of Linux - all started by Linus Torwalds, but nowadays you can choose from Ubuntu to RedHat and other 'flavors' or distributions of the same original concept.
Talking about origins, the inspiration for Dogwaffle goes back 20+ years to the Amiga OS with DeluxePaint. There is another application similarly focused on some tools found back then, it's better known in 256-color dev systems for game developers, it's called ProMotion by Cosmigo,
http://cosmigo.com/promotion/index.php
If you look in Wikipedia you'll find other raster paint programs, some of which may also have animation capabilities. These may do just fine if you need mostly a tool for traditional drawing frame by frame.
and yes in most cases you can (and should be able to) scan a hand sketch e.g. pencil on paper, and another, and another etc... to scan a sequence into an animation. Then comes the tedious stuff, like cleaning up the light and noisy lines, and also doing a removal of blue shades if there were some. PD Pro has dedicated tools for that. (Photo blue removal tool, 'batch' scanning...). And then you're on to colorizing and texturing. You'll want a light table feature to see through the previous and following frames.
One of my favorite wafflers who does a log of stills by starting a pencil sketch and then scanning it and finishing that way is Martin Duerr in Germany,
http://www.cybersign.de or
http://www.thebest3d.com/dogwaffle/dotm/Cybersign