More Practical Tutorials
Posted: Thu Sep 14, 2006 7:53 am
The tutorials in the manual are great for learning the basics. Learning to draw shapes, how the CPs work, fills and outlines, basic rigging, basic lipsynching, timeline, effects...
But now I'd like to see more tutorials focusing on practical things. Easy to follow, concise, and with lots of pictures or even preferably video (or swf) tutorials demonstrating common yet advanced topics. Characters interacting with their environment mostly. Picking up items, carrying items, handing items to other characters. How to best make use of Actions. Walking through doors. The swith layers necessary, the changing of a layers Z-Order.
Then there's walking. Walking is covered in basics, but producing a non floating walk cycle is almost like voodoo. Having your character move from point A to Point B smoothly is ever elusive for newbie to intermediate users.
Looking at the included examples (or any other example moho or as project) shows what it looks like when it's complete, but determining how it was put together, those are the missing steps.
I use a couple other programs that have put together some nice swf tutorials. I'm more of a visual person, and seeing something done is far more efficient to pick up techniques than to read instructions.
Now that there should be some additional resources for this application, perhaps someone could put some more tutorials or excercises for making the most out of this application.
But now I'd like to see more tutorials focusing on practical things. Easy to follow, concise, and with lots of pictures or even preferably video (or swf) tutorials demonstrating common yet advanced topics. Characters interacting with their environment mostly. Picking up items, carrying items, handing items to other characters. How to best make use of Actions. Walking through doors. The swith layers necessary, the changing of a layers Z-Order.
Then there's walking. Walking is covered in basics, but producing a non floating walk cycle is almost like voodoo. Having your character move from point A to Point B smoothly is ever elusive for newbie to intermediate users.
Looking at the included examples (or any other example moho or as project) shows what it looks like when it's complete, but determining how it was put together, those are the missing steps.
I use a couple other programs that have put together some nice swf tutorials. I'm more of a visual person, and seeing something done is far more efficient to pick up techniques than to read instructions.
Now that there should be some additional resources for this application, perhaps someone could put some more tutorials or excercises for making the most out of this application.