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seinfeld fans...

Posted: Fri Sep 15, 2006 7:21 pm
by DVTVFilm
raise your cholesterol profile and increase your risk for cancer, For firmness in the legs and butt, bend your right knee and pull it toward your chest. Simultaneously twist your opposite shoulder toward
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frankly, this is a damn simple diet. My friend Allie came up with some recipes for the folks on my forum In the Fat-Burning Metabolic Fitness Nutritional Plan presented in
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Posted: Tue Sep 19, 2006 4:49 am
by DVTVFilm
Let me answer my own question--- one needs to make sure that the SWTICH DATA FILE is properly selected for the audio file used....

Posted: Tue Sep 19, 2006 5:10 am
by Bones3D
I realize this is supposed to be a feature of Moho/Anime Studio, but it seems to create some really bad habits among animators.

In the professional world, such tools are seldom used to sync dialogue to a character. Instead, they use a thing called a "dope sheet".

A dope sheet is a chart used to track dialogue elements (phonemes) against time. Once you know when and where a certain sound occurs, it becomes extremely trivial to apply the proper mouth shapes to your characters. All you need is a decent sound editing app, like audacity and a text editor/notebook to track the sounds. I even have a specialized sound clip I use to show each frame of an animated clip as a waveform click (timed to 15 frames per second).

There are also a few good books out there that touch on the subject of dope sheets, such as Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa.

Of course, if you absolutely need an automated solution, there are alternatives to the options included with Moho/Anime Studio, such as Magpie Pro, which supports Moho natively. (not sure if they've updated for Anime Studio specific files though)

Posted: Tue Sep 19, 2006 6:33 am
by Fazek
The 'papagayo' lip sync file format counts the time in frames. If your playing framerate is different from the one used for the breakdown, the loaded switch layer will slip away from the sound.