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2D Models
Posted: Thu Sep 21, 2006 2:53 am
by Draw_Girl
I'm still learning the tutorial files and having fun!

I couldn't find too many online tutorials,but I found some tutorial links on the lostmarble site.
Anyway can anyone give me details on how to make 2d models in AS so that it is
animate-able/poseable in all or some angles?
Thanks.

Posted: Thu Sep 21, 2006 4:23 am
by myles
Hi Draw_Girl,
alas, you have to create multiple versions of the character, one for each view.
File; Import; Anime Characters; Aya or Winsor shows you sample characters built with 4 different views.
Sometimes you will only need multiple versions of a single body part - head, hands, etc.
Regards, Myles.
Posted: Thu Sep 21, 2006 5:40 am
by heyvern
I am in the process of creating a character that is "usable" from... most angles (-90 - 90) using "linked" switch layers for each body part.
(the linking comes from a switch slave layer script).
The linking is... good and bad... as it is either on or off. So if you want the body to turn and not the head... well you get the idea. Probably better off just doing each part individually.
It works pretty good in most cases... but sometimes... the legs and the hips are a pain in the arse (forgive the pun... no... don't... I like that pun).
I may need to redraw the legs so that they end at the top of the thigh. I'm having trouble getting a smooth connection with the leg depending on how the body turns. I have part of a buttocks on the leg. This worked originally with a single angle... but now causes a "BIG BUTT" look if the body doesn't turn with the legs.
I also have to translate the "back" leg during a whole body turn... hmm... wish we had more bone constraints.
-vern
Posted: Thu Sep 21, 2006 6:44 am
by Draw_Girl
Thanks for the help guys. I'm going to start off with a simple character first to get the hang of it.

Posted: Thu Oct 12, 2006 3:13 pm
by Momcat
heyvern wrote:I am in the process of creating a character that is "usable" from... most angles (-90 - 90) using "linked" switch layers for each body part.
I'm working on the same sort of thing, learning as I go
I'm finding using 3D rendered raster layers for this much easier going than drawing out all those angles in vectors.
I may need to redraw the legs so that they end at the top of the thigh. I'm having trouble getting a smooth connection with the leg depending on how the body turns. I have part of a buttocks on the leg. This worked originally with a single angle... but now causes a "BIG BUTT" look if the body doesn't turn with the legs.
I think I figured out a fix for issues like that. I have several unparented bones placed stategically to adjust curves.
I also have to translate the "back" leg during a whole body turn... hmm... wish we had more bone constraints.
-vern
Along this line; is there a way to adjust the center of rotation for each bone, or change the shape and position of the fall-off zones?[/quote]