Walk cycles using The Animator's Survival Kit
Posted: Tue Sep 26, 2006 1:23 pm
Before I want to do run cycles, I want to be able to do walk cycles. In Richard Williams' book "The Animator's Survival Kit" there is an extensive tutorial on regular walks, cartoon walks and how to create your own type of walk. The book seems to be geared towards traditional animators, but computer animators should benefit from it as well.
Q: I was wondering, how do you do your walk cycles with Anime Studio?
Here's an animation I made, a walk on 16's. I'm sure I can do this much better, but it's a start and I will be trying to improve it in the next version. The AS project file was originally 16:9, but I resized it to 4:3 with DIVX Converter before uploading it to YouTube.
http://www.youtube.com/watch?v=9mAAMSpw314
The project file can be downloaded as a zip archive, regular walk.anme.zip.
I basically drew a character, rigged it with bones (points binding), drew the position of the steps on screen, and animated using the contacts, passing positions, ups for both left and right and did the inbetweens, so the animation had keyframes on 2's. Then I copied the left/right animation to the next steps by dragging the root level bone in the correct position (BTW I made an error in the last step).
I had some problems with the correct position of the legs, relative to the torso, and the deformation of the legs and the foot due to bone action. The position of the legs is easily solved and I guess the deformation can be solved with corrective points animation.
Edit: I did just that with the following animation (project file can be dowloaded here: regular walk 2.anme.zip):
http://www.youtube.com/watch?v=NkC9JyO5m6g
Q: I was wondering, how do you do your walk cycles with Anime Studio?
Here's an animation I made, a walk on 16's. I'm sure I can do this much better, but it's a start and I will be trying to improve it in the next version. The AS project file was originally 16:9, but I resized it to 4:3 with DIVX Converter before uploading it to YouTube.
http://www.youtube.com/watch?v=9mAAMSpw314
The project file can be downloaded as a zip archive, regular walk.anme.zip.
I basically drew a character, rigged it with bones (points binding), drew the position of the steps on screen, and animated using the contacts, passing positions, ups for both left and right and did the inbetweens, so the animation had keyframes on 2's. Then I copied the left/right animation to the next steps by dragging the root level bone in the correct position (BTW I made an error in the last step).
I had some problems with the correct position of the legs, relative to the torso, and the deformation of the legs and the foot due to bone action. The position of the legs is easily solved and I guess the deformation can be solved with corrective points animation.
Edit: I did just that with the following animation (project file can be dowloaded here: regular walk 2.anme.zip):
http://www.youtube.com/watch?v=NkC9JyO5m6g