Lightwave to Anime Studio:
By the end of this you should have 4 files in one directory:
- Lightwave Object (.lwo)
- image texture file(s) (.png, I don't know if it has to be a .png but I know ASP likes pngs so that's what I used.)
- .obj object
- .mtl material obj file (used by AS to know what image to wrap around the obj)
IT IS ABSOLUTELY NECESSARY TO HAVE THESE FILES IN THE SAME DIRECTORY. HAVE YOUR IMAGE ALREADY IN THE DIRECTORY THAT YOU WILL SAVE YOUR LWO, AS LIGHTWAVE REFERENCES IMAGES DYNAMICALLY.
Step 1. Follow this tutorial:
http://www.ecst.csuchico.edu/~ranger/sa ... uvmap/web/
Step 2. Download and install AccuTrans 3D
http://www.micromouse.ca/downloads.html
Step 3. Import the LWO and export as OBJ using AccuTrans 3D
Step 4. Import .obj into AS
Notes:
Having all files from start to finish in the same directory is imparative.
Unfortunately, the .mtl files using long file paths, so don't move any of the files or you'll have to re-create the .mtl.
Creating UV Maps with image textures is tricky in LW and you need to make sure you do it correctly.
I only recommend AccuTrans because it WORKS. Lightwave's obj exporter plugin (in version 8.3) does not export .obj's correctly nor does it produce .mtl files. I havent' played with v9.6 yet. I tried bringing in a .lwo into Wings and exporting as an .obj but the image texture does not show in AS.
More reading:
http://www.daz3d.com/i/tutorial/tutorial?id=2301&_m=d
I couldn't get Dodgy's free .mtl export plugin working but if you want to try, here is the link:
http://www.mikegreen.name/Lscripts.html ... portExport