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the quinofighters

Posted: Sun Oct 08, 2006 8:16 am
by Víctor Paredes
the tittle is a little play on words in spanish.
not funny, i know...

i'm testing the great new "Replace line" tool that Fazek created (is in the scripts section).
the animation is not finished -and i think i will never finish it- it's just a test

http://www.youtube.com/watch?v=BqzFc_nFUmo
anime studio file repaired
windows media video
quicktime video edited

Posted: Sun Oct 08, 2006 9:15 am
by Mikdog
Nice work. Street Fighter style. Could be a little faster.

Is the man's head modelled in 3D? Or is it 2D tricks?

Looks cool. You put a lot of work into his first 'headbutt' move.

More!

Posted: Sun Oct 08, 2006 9:31 am
by bupaje
Nice test that's for sure. Have to play with that tool some more to see all the possibilities.

Posted: Sun Oct 08, 2006 9:57 am
by Rasheed
I think if you speed up the animation at certain points, you'll get a better martial arts look (like in the Japanese and Chinese martial arts movies). Typically, the important moves are shown in slomo and the other stuff is sped up, compared to "real life".

Posted: Sun Oct 08, 2006 12:15 pm
by Rasheed
teotoon wrote:I think good animation starts with original character design
Original is not the correct adjective, it should be entertaining. Being original is no prerequisite for good animation, but entertainment is. A good model should evoke an emotion.

The reason existing character models are not recycled is because of intellectual property laws (copyrights). Therefore, a model has to be made from scratch. You simply cannot create a fight scene between for instance Donald Duck and Goku (Dragon Ball Z), until you have permission from the right holders.

Posted: Sun Oct 08, 2006 5:47 pm
by Víctor Paredes
thanks for the feedback.
i have upload a new version of the mov, a little bit faster in some parts.
and a new version of the moho file (the images now works).

the character still without hands, it's just beacause i want to make more animated fingers with Replaceline
and Felipe still being a hard png.
Rasheed wrote:
teotoon wrote:I think good animation starts with original character design
Original is not the correct adjective, it should be entertaining. Being original is no prerequisite for good animation, but entertainment is. A good model should evoke an emotion.
you are right (and teotoon too, in most cases), i always try to build my own characters (and it's not a torture, i love drawing), but these animation need characters just like Quino's (do you know Quino?, maybe there is my mistake, quino is famous just in latin america... or maybe just in chile... in my town...). is a joke about his name, Quinofighters in spanish sounds similar to king of fighters.

get the "Quino style" is a challenge for me. and animate it without to seem cut-out is, i don't know, funny (my knowledge of english adjectives is not too big).

Mikdog wrote:Is the man's head modelled in 3D? Or is it 2D tricks?
all 2d. with Fazek's scripts is all easier and less limited.
as bupaje, i think we all must play with these tools, they turn to moho into a new software.

Posted: Sun Oct 08, 2006 6:36 pm
by Mikdog
I mean...what do the new tools do?

I can't figure out what they would actually ADD to MOHO?

Posted: Sun Oct 08, 2006 7:03 pm
by Rasheed
I'm liking the edited version of the fight scene.

Posted: Sun Oct 08, 2006 7:47 pm
by red hamster
I used to love Quino..it is weird to see the characters who fighting :shock:

Posted: Sun Oct 08, 2006 7:51 pm
by Víctor Paredes
red hamster wrote:I used to love Quino..it is weird to see the characters who fighting :shock:
yes, sorry, i'm sure quino would hate this animation :oops:
Mikdog wrote:I can't figure out what they would actually ADD to MOHO?
the script works similar to what Tweenmaker does
http://www.lostmarble.com/forum/viewtop ... =246&start

see the Please send suggestions for my scriptwriting topic

you can download the script from
http://www.firkafilm.com/moho/index.html

it's hard for me explain the tool in english. but if you see tweenmaker, you will understand me (i suppose)

i still playing
Image

Posted: Tue Oct 10, 2006 3:14 am
by Víctor Paredes
ok here is the almost finished
http://www.youtube.com/watch?v=BqzFc_nFUmo

please take a look of the hands and the heads.

Posted: Tue Oct 10, 2006 9:31 am
by Rasheed
That was fun to watch. Thanks for sharing.