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Chunky tail

Posted: Tue Nov 07, 2006 9:37 pm
by Gnaws
Hi - I hope I'm posting this in the correct place. This is my first AS character post and my first "how do I?" post.

For some reason the eye doesn't mask out when rendering an SWF. It looks fine in any other format. And it looks fine when rendering individual frames (Ctrl+R) in AS. ??

Another problem - the tail. It gets kind of chunky when bent. I tried using less bones, and with less points.

http://www.geocities.com/gnawsleglock/monster2.html

Thanks in advance.

Posted: Tue Nov 07, 2006 10:34 pm
by Genete
Hey it is a great design and character!! What happen to the eyes I see them perfect!!
Yeah I don't know why eye mask does not work in this file. Perhaps if you post it we could help analizing it.
About the tail I suspect that it is drawn in straight position so nodes have no initial curvature. At frame 0, you can select each point of the tail and then press to Smooth tool button or simply press 'M' in your keyboard. It will help for bending.

Hope it helps. :wink:

Posted: Tue Nov 07, 2006 11:19 pm
by Víctor Paredes
masks are not exported to swf.
see the AS help Reference>Export formats>optimizing for Flash.


for the tail, i think you must redraw it with less points. the minimal number of points.

i tried with this and works pretty good:
Image

(PS: your monster and your background design is great!)

Posted: Wed Nov 08, 2006 1:15 am
by DK
I love your background. Very nice character and drawing style.

D.K

Posted: Wed Nov 08, 2006 1:54 am
by Gnaws
@genete - That "M" trick is awesome. Dunno if I would have found that one. Thanks!!

@selgin - thanks for the suggestion. I found with the curve of the tail I wanted, I'd need more points and more smaller bones. And you're right. AS won't export masking to SWFs. :(

@ DK - Very kind of you.


So here's my latest attempt. I think I got something pretty close by playing with the number of vertices, bones, and adjusting the area of influence till I got something that didn't look so jagged. It could probably be better with even more tweaking. I think it probably needs some secondary(?) bones to move the top of the head as the horns move, too.

http://www.geocities.com/gnawsleglock/monster3.html

Posted: Wed Nov 08, 2006 2:17 am
by DK
Even better. Keep it up!

D.K

Posted: Wed Nov 08, 2006 2:25 am
by Víctor Paredes
great style.
are you preparing a longer animation with that?
i would love to see it.

(and welcome to the forum)

Posted: Wed Nov 08, 2006 7:57 am
by ulrik
LOL...great character, and lovely background, keep it up!!

Posted: Wed Nov 08, 2006 9:08 am
by Genete
It is funny! Great style. You are a good "drawing monster" :wink:
Show us more!!

Posted: Wed Nov 08, 2006 4:29 pm
by Rasheed
ROFL. You are so funny! I really like you sense of humor.

Posted: Thu Nov 09, 2006 1:21 am
by bupaje
Hey. Very nice looking artwork. Look forward to seeing more.

Posted: Thu Nov 09, 2006 6:40 pm
by Gnaws
Hey thanks everybody. I'm working on a few more designs right now for a game proposal. Hopefully I'll have something else in a few days.

Here's a sketch of the guy I'm currently developing.

Image

Thanks again,
-gnaws