One More Question
Posted: Wed Nov 24, 2004 6:00 am
Hi again .
First, I want to say that, after poking around on this forum over the last week, I have found that you guys are more on really on top of this thing. I am really amazed by some of the scripting, and kudos to 7feet for all the hard work (though I still haven't found the Swiss army knife tool you mentioned in a recent post... I'll keep digging).
So, here's my new question. I've been playing around with 3D space quite a bit over the last week, but since I am new to it all I think I may be missing something. Is there an easy way, without resorting to zoom features, to make a camera move forward and backward? I know this may seem a stupid question, but so far the only way I am able to make it seem as if a 3D layer is coming toward you is by using the translate layer tool, which, given this predicament, works quite well.
The problem is: if I want my characters to move toward the camera (facing the camera) as the camera pulls back over my terrain, it gets a bit weird when I run into bumps. I've sorted this out somewhat by moving over the objects, but since collision detection isn't Moho's strong suit I am not sure if there are workarounds to imply movement of the layer without translating the whole thing. Does that question even make any sense? Okay, that's more than one question. Perhaps I need to spend a little more time investigating 3D production, but it seems like a simple tool to allow the camera to move across a 3D plane would be indispensible.
And just to clarify, what I am talking about is all possible with Moho already. I could, for example, start with my terrain rotated, and then drag it across so that the camera is moving right to left. Then, I can change the tilt on the camera so that it's facing the direction that I want to travel (in this case: forward), and as long as the tilt is the same at the end of the sequence everything works. But the real question is, are there any tutorials out there that address this problem and its ultimate simplification? Sorry for the long post.
First, I want to say that, after poking around on this forum over the last week, I have found that you guys are more on really on top of this thing. I am really amazed by some of the scripting, and kudos to 7feet for all the hard work (though I still haven't found the Swiss army knife tool you mentioned in a recent post... I'll keep digging).
So, here's my new question. I've been playing around with 3D space quite a bit over the last week, but since I am new to it all I think I may be missing something. Is there an easy way, without resorting to zoom features, to make a camera move forward and backward? I know this may seem a stupid question, but so far the only way I am able to make it seem as if a 3D layer is coming toward you is by using the translate layer tool, which, given this predicament, works quite well.
The problem is: if I want my characters to move toward the camera (facing the camera) as the camera pulls back over my terrain, it gets a bit weird when I run into bumps. I've sorted this out somewhat by moving over the objects, but since collision detection isn't Moho's strong suit I am not sure if there are workarounds to imply movement of the layer without translating the whole thing. Does that question even make any sense? Okay, that's more than one question. Perhaps I need to spend a little more time investigating 3D production, but it seems like a simple tool to allow the camera to move across a 3D plane would be indispensible.
And just to clarify, what I am talking about is all possible with Moho already. I could, for example, start with my terrain rotated, and then drag it across so that the camera is moving right to left. Then, I can change the tilt on the camera so that it's facing the direction that I want to travel (in this case: forward), and as long as the tilt is the same at the end of the sequence everything works. But the real question is, are there any tutorials out there that address this problem and its ultimate simplification? Sorry for the long post.