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new issue - layer binding in group not allowed?

Posted: Fri Nov 10, 2006 9:29 pm
by buijon
Is it possible to link layers together to move them around? My eyes and head are seperate layers and i need to move them because of bone region issues. Can i move them together so i don`t have to realign them?

Posted: Fri Nov 10, 2006 11:30 pm
by Genete
Put them inside a group and move the group. That's all!

Posted: Sat Nov 11, 2006 12:08 am
by buijon
thanks ! took me a few minutes to find it but i got it...thanks

*EDIT*

Ok now that they are in a group I can`t seem to use bone binding for the layers. But if i take them out of the group they jump to the middle of the screen :\ I have my character separated , 1 bone layer, and for example the head is a group, consisting of hair and head vector layers. I want the hair to bounce separate, so i need to bind it to one of the bones I made...but the bind layer tool won`t light up. Help?

*Edit 2*

I figured it out.

*edit 3*

Nope still not working. When they are in a group inside a bone layer, they (layers)can not be independently binded to individual bones, when i remove them from the group , but they remain inside the bone layer you can, but inside the group only the whole group binds to whatever bone you choose for the layers inside it. Is there an option I`m missing to let you have them in a group inside the bone layer and individually bind them to different bones?

and also, when i put the layers in a group and then moved the group, if i take them out of the group they snap back to their original location. Is there another way to just select points of 2 layers and move them together without groups? I want to translate all of the points together, not translate the group layer.

Posted: Sat Jan 06, 2007 6:24 am
by MattVG
I too am having this problem... I think. Within a bone layer I am using a group to mask three vector layers but I need to still be able to manipulate the vector layers with bones from the bone layer. How do I do this?

*Edit*
Ok, so I can nest another bone layer to hold the three vector layers bind it to a bone and then create the bones I need within it. Not the way I was thinking but this works fine for me :)


- Matt