Freehand drawing with pen and Shapes Frustrating
Posted: Fri Nov 26, 2004 4:23 pm
I have a graphics tablet, and when I draw freehand and attempt to "fill" my drawing, I get in to all kinds of difficulties. For example, I drew the top of a tree, and I wanted the outline to be "bushy". In order to achieve an artistic style, I wanted to "sketch" with the pen.
Once the tree top was complete (and it looked "enclosed" already) it took me a further 10 minutes to maticulously use the transform point tool to "weld" all the little points together. Only then was I able to transform the drawing in to a shape, and give it a fill.
This additional 10 minutes of fussing with the picture completely drained me of my artistic high. After drawing two trees in this fashion, I was tired out.
I hate to keep harkening back to Flash, but the drawing tool in Flash seemed to flow much better (much less jerky), and it was able to detect shapes and enclosed spaces much more efficiently and with less prompting from me.
Part of the problem is that Moho has no visual clues as to which points are joined, and which points are simply near each other. You have to zoom right in, start moving them around, and see what other points move with it. If you have a complex drawing, like a bush, you're doomed. (an interesting visual cue would this: if you try to create a shape from a drawing that is not enclosed, a flashing line could indicate where the gap is).
I love Moho's bone animation, camera tracking and pseudo-3D effects, but the most important aspect of any program like this is the drawing feature. The last thing I want to do is draw everything in a separate program and import it in. One major problem with that technique is that Moho recommends that you draw your characters with each limb on a different layer - how can you do this if you're drawing them in different programs?
I've already been advised to use a separate program for sound effects and yet a different one to splice Moho scenes together: please don't tell me I have to use a different drawing program, too!
Once the tree top was complete (and it looked "enclosed" already) it took me a further 10 minutes to maticulously use the transform point tool to "weld" all the little points together. Only then was I able to transform the drawing in to a shape, and give it a fill.
This additional 10 minutes of fussing with the picture completely drained me of my artistic high. After drawing two trees in this fashion, I was tired out.
I hate to keep harkening back to Flash, but the drawing tool in Flash seemed to flow much better (much less jerky), and it was able to detect shapes and enclosed spaces much more efficiently and with less prompting from me.
Part of the problem is that Moho has no visual clues as to which points are joined, and which points are simply near each other. You have to zoom right in, start moving them around, and see what other points move with it. If you have a complex drawing, like a bush, you're doomed. (an interesting visual cue would this: if you try to create a shape from a drawing that is not enclosed, a flashing line could indicate where the gap is).
I love Moho's bone animation, camera tracking and pseudo-3D effects, but the most important aspect of any program like this is the drawing feature. The last thing I want to do is draw everything in a separate program and import it in. One major problem with that technique is that Moho recommends that you draw your characters with each limb on a different layer - how can you do this if you're drawing them in different programs?
I've already been advised to use a separate program for sound effects and yet a different one to splice Moho scenes together: please don't tell me I have to use a different drawing program, too!