I meant anime is a dirty word in the animation industry, artistically as a style. I'll just say it's not that good of a style to be as far spread and used by so many, many people. No style should be used by that many people, because that is a hell of a lot of people using one style.
Now for Moho and drawing, I assumed, perhaps stupidly, that to get any of that kind of stuff that Grey Kid was doing with the french desert movie you'd need lots of breakdowns(but in lots of complexly composited peices

) with few points to be able to be interpolated like that, that in order to simulate a 3D form(solid drawing) you need to not have extraneous points or the program might get fucked up with your artwork. And I assumed you had to get that via drawing with vector tools and not freehand. And maybe that is all wrong
I would always do that in Flash by tracing a freehand drawing(scanned from paper or drawn with a tablet) with vector tools, though that would just be to make it look clean since you dont interpolate points in that program much at all! And since it's cut out animation, you should at least have clean cut out peices since the viewer is staring at it for a lot of frames and it will just look awful if its sloppy.
If it's possible to just draw with it by hand and make it actually morph between breakdowns or whatever to simulate a solid 3 dimensional form moving in 3 dimensional imaginary space, to actually be more simulating traditional animation on the computer and less stop motion, then I will try that for the next thing. I hate drawing with bezier tools, and dislike drawing with Flash's tools where you dont need to use bezier tools very much. I'd rather draw by hand.
Its late, I hope thats comprehensible! I'm really excited about this program now, Flash drawing is easy as far as vector tools but its God awful in my opinion for free hand. If I can freehand in moho, or AS in the future, then I am gonna be one happy guy.
7feet wrote:I'd really like a cogent, pretty technical rundown on why you like the tools you are working with as opposed to others. Think about it, and think about how you would describe it. I know defining the "user experience" is hard, but if you have the "like this/don't like", be really, really clear why.
In Flash, what I do, since I started using it for animation early last june, is to draw something by hand, usually on paper, and scan it. For an illustraton, it will always be done on paper first and then traced. I trace it by starting with a rectangle and then pulling the points, and holding the option button to pull new points(also you can just pull the line and it curves) , to match my sketch which, in Flash 8, I lock on a higher level and then set to the multiply blend mode(before I'd make it transparent). I will trace the interior form of the character, matching the outside linework. Usually for an illustration this will be in as few peices as is easy to do, since I don't need to pose it for in betweens. For outlines and interior linework, I put a copy of the vector thing and then expand it underneath to make the outline, then i'll mess with the line quality there.
For animation, since I scan as little as possible because my scanner is not a very fast one, I will always have designed every character on paper, but I will rough every pose and breakdown with the tablet, and then I will trace it like the illustration method but in many peices so I can mess with body parts seperately. This is the first decent animation I did in Flash
http://imagesocket.com/view/PUNCHnoface44c.gif
I'm able to kind of mess around with the position and even transformation of each peice. Since drawing in flash is so time consuming with the moving of points from rectangles, I can just move an arm over and to make the change instead of drawing it all over again from the rough, which is not in betweened, only at breakdowns. So also, moving the peices that are from poses or breakdowns makes the in betweens.
My aprehension to diving into Moho was from its complex interface(i think its terrible inspite of it being an incredibly powerful program, but its also a not very expensive program!) and perhaps my stupid assumptions about having to make 'vector artwork' and not the ability for hand drawn stuff. I am getting excited about the possibilities of this but I have to go to bed now, I hope that was cogent as its 2 AM here. Hopefully the 30 second short I am working on in Flash(but exporting to video because .swf is such a crapshoot) will be my last film I have to make in that misappropriated program.