Page 1 of 1

Global Shading Angle for Layers

Posted: Sun Nov 19, 2006 10:09 pm
by CartoonM!ke
This is something that I wished AS had when I was doing a few tests. Setting up a global "lighting" angle for adding the dropshadows and shading from within layer settings would be a boost for time-savings. Also if there could be a "flip" angle checkbox -- it would add/subtract 180 from the global angle so one could do cool glow/aura etc.. fx.

And on the same tangent, if there could be Styles for layers (vector and group) so that way one could set up a look once and then re-apply it as much as needed.

I don't know how easy/hard/impossible it would be to add these features, but in my case it would mean I would spend less time on 'robotic' chores and more on the creative aspects of my animations.

Posted: Sun Nov 19, 2006 11:53 pm
by bupaje
I think this has been suggested and still think it is a great idea. Faking lighting/shadows comes up a lot as a request and it seems like this would be one 'easy' way to do that.

Posted: Mon Nov 20, 2006 12:31 am
by Rai López
...Yeah! I think even I've asked for it before, yes... Well, the case is this could be made perfectly by embedded script and the idea always have been rounded in my mind, I have not too much time now, but I always treat to learn something more about LUA scripting principles and this could be like a good exercise to start with... Hummm...