Bones -- am I way off the track?
Posted: Mon Nov 27, 2006 1:52 am
I stopped using Moho probably around three or four months ago. More, probably. Thus regardless, I came back and was finally able to buy the software from the e-frontier website. I find Anime Studio pretty much the same as Moho, except for the bone behaviour.
Namely, whenever I wanted to have a vector layer or an image layer boned, I'd simply add the bones and adjust the affected area (bone strength). Now, though, I apparently have to perform a whole array of vertex-selection steps (binding points) before I even think about moving a bone... why? I understand this might give the user a bit more control as to what gets moved or not, but I'm the kind of person that utilizes a big amount of bones, and to be very honest, it's tedious and ineffective just to even think of binding everything together.
Is there an option that allows me to do it like before?--to simply place a bone, adjust the strength and move it?
And what happens with an image? How do I tell the program what points to move or not? Or is there an automatic-binding option I've missed?
Thanks =)
Namely, whenever I wanted to have a vector layer or an image layer boned, I'd simply add the bones and adjust the affected area (bone strength). Now, though, I apparently have to perform a whole array of vertex-selection steps (binding points) before I even think about moving a bone... why? I understand this might give the user a bit more control as to what gets moved or not, but I'm the kind of person that utilizes a big amount of bones, and to be very honest, it's tedious and ineffective just to even think of binding everything together.
Is there an option that allows me to do it like before?--to simply place a bone, adjust the strength and move it?
And what happens with an image? How do I tell the program what points to move or not? Or is there an automatic-binding option I've missed?
Thanks =)