Un-offset bones
Posted: Sun Dec 03, 2006 8:40 pm
I'm really getting a handle on how to use bones in AS, but in my experiments, I delete and then create new child bones. When I go into the animation (that is, past frame zero), things get all whacked out, chains of bones rotating 180 degrees or more. When I go back to frame zero and click on the offset tool, the childbones that I created have their positions are not what they were in the setup frame.
So is there a way to get rid of the offset on a set of bones or all of them and reset it? I do have a AS file with bones that I haven't used offset on, so I do have a way to add the bones and set the offset fresh. I just would like to know if I can remove any/all offset so I don't have to go though adding bones and setting up constraints.
Thanks!
So is there a way to get rid of the offset on a set of bones or all of them and reset it? I do have a AS file with bones that I haven't used offset on, so I do have a way to add the bones and set the offset fresh. I just would like to know if I can remove any/all offset so I don't have to go though adding bones and setting up constraints.
Thanks!