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Un-offset bones

Posted: Sun Dec 03, 2006 8:40 pm
by CartoonM!ke
I'm really getting a handle on how to use bones in AS, but in my experiments, I delete and then create new child bones. When I go into the animation (that is, past frame zero), things get all whacked out, chains of bones rotating 180 degrees or more. When I go back to frame zero and click on the offset tool, the childbones that I created have their positions are not what they were in the setup frame.

So is there a way to get rid of the offset on a set of bones or all of them and reset it? I do have a AS file with bones that I haven't used offset on, so I do have a way to add the bones and set the offset fresh. I just would like to know if I can remove any/all offset so I don't have to go though adding bones and setting up constraints.

Thanks!

Posted: Sun Dec 03, 2006 10:00 pm
by Genete
Have you tried "Reset All Bones" under Bones menu?

Posted: Sun Dec 03, 2006 11:05 pm
by CartoonM!ke
Thanks, Genete, for the suggestion. I hadn't tried it until reading your reply. But it only seems to work on frame 1 or higher. Clear Animation from Layer/Document only removes animation.

It seems that offset is one of those things that once you've done it, there's no removing it. At least a way I can find.

I think that I'll just have to go back to my "pre-offset" rig and add the bones I need, then save it as an incremented file (eg. myAnimation 001 saved as myAnimation 002) and then do the offset. In fact that way may work best, as there won't be any "debis" from previous bone keyframes and stuff.

Posted: Mon Dec 04, 2006 12:31 am
by Rasheed
If you change the offset of your bones, you will mess up the animation you have already made in the bone layer. IME there is no other solution than to remove all bone animation for the bone layer and start all over again.

Posted: Mon Dec 04, 2006 12:51 am
by CartoonM!ke
Thanks for confirming what I suspected. I'd rather learn these "hard" lessons now, while I'm just experimenting than when I have a deadline breathing down my neck.

I am starting all over again-- new bone layer, new bones. I figure that I'm not gonna get it right on the first try, so maybe by the fifth time or so I should get it right. I hope.