Worthes to get an OpenGL card for process 2D graphics?
Posted: Wed Dec 06, 2006 5:01 pm
Hi,
I am thinking if worthes to spend some bucks to put an OpenGL supported card for 2D animation, because I readed somewhere that it will just make difference if I am rendering 3D things. Is it true?
Beside that, I have 2 cards in my computer (2 monitors - 19" and 17") and I was thinking it in case I swap one of them by a poweful card the program will "know" that it should use the better card and not the other.
Anyone out there know something about that? For instances, if the rendering program window is in the bad card monitor it will use this card, then I should always to remember to have its windo opened in the "good" card monitor? Or it will use the "good" card processment capabilities no matter in what monitor its window is?
Make sense?
I am thinking if worthes to spend some bucks to put an OpenGL supported card for 2D animation, because I readed somewhere that it will just make difference if I am rendering 3D things. Is it true?
Beside that, I have 2 cards in my computer (2 monitors - 19" and 17") and I was thinking it in case I swap one of them by a poweful card the program will "know" that it should use the better card and not the other.
Anyone out there know something about that? For instances, if the rendering program window is in the bad card monitor it will use this card, then I should always to remember to have its windo opened in the "good" card monitor? Or it will use the "good" card processment capabilities no matter in what monitor its window is?
Make sense?