bones stuff

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slice11217
Posts: 279
Joined: Thu Mar 30, 2006 6:12 pm
Location: Verona, New Jersey

bones stuff

Post by slice11217 »

I recently finished a pretty big project in AS/Moho. Over the course of the project, which lasted about 7 months due to it being a freelance gig in addition to my day job, I came to realize that there might be some things that could make animating with AS a little easier:

1.) a center-fulcrum bone. Right now, the only kind of bone you can create has a fulcrum that is offset to one side. A center-fulcrum bone would allow you to animate something in a see-saw fashion. Could be handy for setting up pelvises or the area across the upper chest where the shoulders meet the torso.

2.) I know this is in another post but I'd like to second the request for a double-parent bone. In my project, I had to animate characters who were playing musical instruments. Frequently they would be holding the instrument with both hands and this meant that I had to track one hand to match the movement of the hand that was holding the instrument. -Not an easy thing to do! A dual-parent bone (or maybe a dual-parent layer) would have allowed me to set the parent of the hand as the instrument while keeping the shoulder as a child of the torso.

3.) The ability to change the message on a notes layer. I discovered the notes layer kind of late in the game and while it was useful for marking a beat, it would have been helpful if I could have changed the message of the notes layer over time. Also, it would be a big help to simply place notes on the timeline, or to have some means of placing a marker on the timeline.

4.) The graphic timeline is a nice attempt, but it would really be useful to be able to edit in-betweens without having to set a keyframe. After effects does a really nice job with their timeline editor. The user can use bezier handles to affect the frames in between the keyframes, thus giving more natural movement and reducing keyframes.

OK, that's it for now. I don't know if AS6 is coming out any time soon but it would be nice to see some of this stuff in that version. By the way, don't confuse this request with dissatisfaction, I just sold three of my co-workers on Anime Studio. They should be purchasing soon.

Slice
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

Center fulcrum bones:

You can easily create these using two bones back to back. I've never seen any animation package with bones that has something like this. All bones have to have a start and end. You can't have two starts and two ends... that's the same as two bones. ;)

As far as creating rigs for holding stuff in both hands...
I slapped this rig together. I had been working on a possible solution for this. It isn't perfect but the arms are children of the guitar. I use an extra set of bones for the shoulders to keep the top of the arms "connected" to the body. The arms are an upside down chain with the shoulders locked. Dragging the guitar bone around moves the hands and the arms. But the hands can also be dragged and rotated.

I didn't label the bones so it might be confusing.

Moho/AS file:
http://www.lowrestv.com/moho_stuff/guitar.moho

Movie sample:
http://www.lowrestv.com/moho_stuff/guitar.mov

Works pretty good.

-vern
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