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Control visibility of Particle script throughout animation?

Posted: Wed Jan 17, 2007 7:23 pm
by StopMo
Hi,

I'm running through the tutorials, and wondering how I would control the visibility of some sparkles. I want them to:

1) Trail a certain object (as it moves around, can the way that they're emitted be changed?)

2) Only appear intermittently, not for the whole scene.

In accomplishing 1), can any of the particle properties be controlled by a bone and it's movement/angle?

And for 2), if I want them to show up, disappear, and show up again, would I have to creat mulitple instances, or can I just control their visibility through keyframes?

Thanks!

Posted: Wed Jan 17, 2007 8:33 pm
by Genete
The only keyframe you can put related with particle layer is "Turn particles on/off" by right clicking into particle folder. Everything else is for the whole animation.

Posted: Wed Jan 17, 2007 9:39 pm
by StopMo
Thank you - that will help!

**nevermind, I figured this other question out!***

Posted: Wed Jan 17, 2007 10:11 pm
by bupaje
Bones can be applied to vector layers used as particles - if that helps.

LostMarble posted this example some time back

http://www.lostmarble.com/misc/flying_frogs.mov
http://www.lostmarble.com/misc/flying_frogs.moho

Posted: Wed Jan 17, 2007 10:28 pm
by Genete
I've seen a discussion in this forun where a smoke was modified using boones but it was previously converted to a video.
Here