Bone visibility check box

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Bone visibility checkbox

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Total votes: 8
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Bone visibility check box

Post by heyvern »

A simple check box that would hide a bone on ANY frame regardless of constraints.

Of late I have been adding a rotation constraint to bones just to keep them hidden during animation (hide controlled bones).

However hiding controlled bones is not good if a bone has a translatiion constraint but NOT a rotation constraint... or visa versa.

You would want to see the bone to rotate it, but it's translation is controlled by a constraint so it is hidden.

This could be solved by having a check box to "hide" or "show" a bone. This property doesn't need to be keyable.

I need this desperately. I have to add extra bones in some cases to override this problem.

A parent bone is "hidden" by a translation constraint. A child bone controls rotation of the mesh and is visible because it has no constraint. It's translation is controlled by the parent, the user controls rotation using the visible bone. Requires an extra bone when hiding controlled bones.

p.s. Great idea using polls for feature requests Genete!

-vern
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Rasheed
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Joined: Tue May 17, 2005 8:30 am
Location: The Netherlands

Post by Rasheed »

This is actually a very good idea to hide the complexity of a bone rig, especially of constraint bones, Vern.

I can see several implementations (which needn't be exclusive):
  • via the preference menu (hide constraint bones)
  • hard coded outside frame zero
  • soft coded via an animation channel in the Timeline
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

It would be very nice if the visibility of bones would "stick" with the file.

Currently every time you open a file the controlled bones are visible by default.

I think visibility of a bone should be a savable property of the document not a preference of the application.

-vern
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jahnocli
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Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Post by jahnocli »

It's a great idea. So simple -- I wonder why no-one else thought of it? (I guess this is the mark of a great idea!)
You can't have everything. Where would you put it?
Genete
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Location: España / Spain

Post by Genete »

I vote for this also.
heyvern wrote:p.s. Great idea using polls for feature requests Genete!
Yeah!. This section is growing to be hot now!!!.
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CartoonM!ke
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Post by CartoonM!ke »

One more vote for the bone visibility checkbox!
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rylleman
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Post by rylleman »

jahnocli wrote:...I wonder why no-one else thought of it? (I guess this is the mark of a great idea!)...
I sort of did...
http://www.lostmarble.com/forum/viewtop ... ight=bones

Anyway, I agree and put my vote for this request.
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ulrik
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Post by ulrik »

Great idea!
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

I have not looked into this yet, but I was going to try to "hide" bones using a script.

Or even "draw" a unique shape for certain bones for my face rig so they stand out more. I don't even know if this is possible. I have never used those scripting... draw... things.

-vern
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