Bone visibility check box
Moderators: Víctor Paredes, Belgarath, slowtiger
Bone visibility check box
A simple check box that would hide a bone on ANY frame regardless of constraints.
Of late I have been adding a rotation constraint to bones just to keep them hidden during animation (hide controlled bones).
However hiding controlled bones is not good if a bone has a translatiion constraint but NOT a rotation constraint... or visa versa.
You would want to see the bone to rotate it, but it's translation is controlled by a constraint so it is hidden.
This could be solved by having a check box to "hide" or "show" a bone. This property doesn't need to be keyable.
I need this desperately. I have to add extra bones in some cases to override this problem.
A parent bone is "hidden" by a translation constraint. A child bone controls rotation of the mesh and is visible because it has no constraint. It's translation is controlled by the parent, the user controls rotation using the visible bone. Requires an extra bone when hiding controlled bones.
p.s. Great idea using polls for feature requests Genete!
-vern
Of late I have been adding a rotation constraint to bones just to keep them hidden during animation (hide controlled bones).
However hiding controlled bones is not good if a bone has a translatiion constraint but NOT a rotation constraint... or visa versa.
You would want to see the bone to rotate it, but it's translation is controlled by a constraint so it is hidden.
This could be solved by having a check box to "hide" or "show" a bone. This property doesn't need to be keyable.
I need this desperately. I have to add extra bones in some cases to override this problem.
A parent bone is "hidden" by a translation constraint. A child bone controls rotation of the mesh and is visible because it has no constraint. It's translation is controlled by the parent, the user controls rotation using the visible bone. Requires an extra bone when hiding controlled bones.
p.s. Great idea using polls for feature requests Genete!
-vern
This is actually a very good idea to hide the complexity of a bone rig, especially of constraint bones, Vern.
I can see several implementations (which needn't be exclusive):
I can see several implementations (which needn't be exclusive):
- via the preference menu (hide constraint bones)
- hard coded outside frame zero
- soft coded via an animation channel in the Timeline
- CartoonM!ke
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I sort of did...jahnocli wrote:...I wonder why no-one else thought of it? (I guess this is the mark of a great idea!)...
http://www.lostmarble.com/forum/viewtop ... ight=bones
Anyway, I agree and put my vote for this request.