Just like for rotation but for translation.
I see this as a "fixed" value that would be in relation to and not related to the current location of the bone.
So, a bone could be anywhere on the screen and it's translation would be limited to a minimum and maximum "x" distance from that point.
There would be 6 extra "boxes" for this in the constraint pop up
(2 each for x, y, z) Min and Max for each axis.
Once again this would be INVALUABLE for my face rig. I could eliminate a lot of complexity (and bones) and ADD additional tweaks with this feature.
For instance a bone could move a part of a mesh to cover another part when it is beyond a certain point (face covers the ear). On the opposite side of that motion the bone's translation limit constraint would be set to continue moving so that it REVEALS the ear.
-vern
EDIT:
This could be based on the bone not the parent/s... make it a bit easier. Although... it would be nice to have the parents location "excluded"... maybe as an option. A "global" translation limit.
It would be nice but can easily be worked around so it isn't necessary.
Bone translation limit constraint
Moderators: Víctor Paredes, Belgarath, slowtiger
I think this feature could be included into the constraints with math (my A feature of next generation bones). In ths case the equation could be x>a and x<b where a and b are arbitrary values and a<b.
In fact i agree also with Cartoon Mike that all that math stuff should be given in a easy way. So this could be a feature like limits for the bone movements, other one like x and y math functions, etc. But in fact all of them are maths restriction or formulations. Today we have x AND y linear contraints of a bone from another bone. What I want is x and/or y non linear constraints (plus size and angle) of a bone from ANY other bone(s)
Yes, I like it.
You have my vote.
PS: ...We should concentrate in less feature requests, if not e-frontier finally don't know what to choose....
In fact i agree also with Cartoon Mike that all that math stuff should be given in a easy way. So this could be a feature like limits for the bone movements, other one like x and y math functions, etc. But in fact all of them are maths restriction or formulations. Today we have x AND y linear contraints of a bone from another bone. What I want is x and/or y non linear constraints (plus size and angle) of a bone from ANY other bone(s)
Yes, I like it.
You have my vote.
PS: ...We should concentrate in less feature requests, if not e-frontier finally don't know what to choose....