Best way to prevent creases and overlapping?
Posted: Sun Apr 01, 2007 10:37 pm
A month ago, I needed help with bones and joints for a character I was working on. Now, I'm wondering if there's a way to prevent the vectors from cancelling each other out when they overlap (DL the current character and move the legs, and you'll see what I mean). I'm also wondering if there's a way to manipulate long hair so that when it's bent, there's no sharp edge created.
Current character
http://pages.suddenlink.net/rk/lc-j-43.anme
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Looking for Mr. Touched on this next one:
The first character (How do I do the shape-displacement effect with the hair?).
http://pages.suddenlink.net/rk/lc-d-43.anme
Current character
http://pages.suddenlink.net/rk/lc-j-43.anme
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Looking for Mr. Touched on this next one:
The first character (How do I do the shape-displacement effect with the hair?).
http://pages.suddenlink.net/rk/lc-d-43.anme