Help, problem with walk cycle
Posted: Fri Apr 06, 2007 1:29 am
http://www.geocities.com/rljdmontgomery ... alking.txt
Hi,
this is a walk cycle of my character. I created it a long time ago and noticed a problem. In the middle of his cycle, one of his legs is brought up and seems to be kneeling on thin air. I pulled the bone down but then when I replayed my animation it gets stuck again! Initially, I had to create the cycle by creating two characters and stringing their animations together but there is always an abrupt pause in the middle. I had to do this because early I noticed the problem with the leg and this was the only way it would work. I recreated the scenario in which the leg isn't behaving by copy and pasting key frames and translating the torso bone accordingly. There is also a problem at the end where the left leg suddenly jerks to the left for no reason. Haven't gone much into that problem, but it would be nice to have some assistance. I already have a walk cycle for this character, but it is very choppy and I wanted to redo it. Help would be appreciated.
Thanks.
Hi,
this is a walk cycle of my character. I created it a long time ago and noticed a problem. In the middle of his cycle, one of his legs is brought up and seems to be kneeling on thin air. I pulled the bone down but then when I replayed my animation it gets stuck again! Initially, I had to create the cycle by creating two characters and stringing their animations together but there is always an abrupt pause in the middle. I had to do this because early I noticed the problem with the leg and this was the only way it would work. I recreated the scenario in which the leg isn't behaving by copy and pasting key frames and translating the torso bone accordingly. There is also a problem at the end where the left leg suddenly jerks to the left for no reason. Haven't gone much into that problem, but it would be nice to have some assistance. I already have a walk cycle for this character, but it is very choppy and I wanted to redo it. Help would be appreciated.
Thanks.