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ANIMO...???

Posted: Mon Apr 09, 2007 1:35 pm
by vovanimation
This that behind the version animo???
http://www.kellener.com/steve/demo/
Image

Posted: Mon Apr 09, 2007 4:02 pm
by cribble
If i remember, this has been posted up before and there's an beta version out somewhere that runs on a java platform. Or am i thinking of something else?!

Animo from Cambridge? E-X-P-E-N-S-I-V-E high end suff

Posted: Mon Apr 09, 2007 5:42 pm
by Patmals
http://www.animo.com/

been around for YONKS

Posted: Mon Apr 09, 2007 10:48 pm
by Manu
Been discontinued.
All Cambridge Animation Systems is selling these days is a paint and trace system. But it started off as what can only be described as a "pro" version of Moho/Anime Studio, more than ten years ago. Best vectors ever. Pretty awkward workflow from what I remember though.

Posted: Tue Apr 10, 2007 12:31 am
by cribble
Yeah i was sooo thinking of something else :D

Posted: Wed Apr 11, 2007 9:17 am
by Patmals
Manu wrote:Been discontinued.
All Cambridge Animation Systems is selling these days is a paint and trace system. But it started off as what can only be described as a "pro" version of Moho/Anime Studio, more than ten years ago. Best vectors ever. Pretty awkward workflow from what I remember though.

http://www.animo.com/products/animo.htm

more than just the paint and trace modules.

the main modules:

http://www.animo.com/products/animo.htm


other modules

http://www.animo.com/products/animo_optionalmodules.htm

loads of cash needed ;)

Posted: Wed Apr 11, 2007 10:12 am
by Manu
Patmals wrote:more than just the paint and trace modules.
My point is that Animo is primarily a paint and trace system for hand drawn animation. Yes there are some optional modules for dealing with 2D/3D integration, a linetester... but it's all based around a traditional animation workflow.

The irony is that Animo, as far as I know, was one of the first, if not THE first 2D vector animation software ever. It had bones, it had probably the best vectors I've ever seen anywhere. But they were too far ahead of their time. Animation studios didn't know what to do with it, since most animators were still very much stuck in traditional animation way of thinking. So Cambridge Animation Systems started adding paint and trace tools to the toolset. In the end, these paint and trace tools ended up completely pushing the vector animation tools out of the way. I can't see the vector animation tools mentioned anywhere.