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switch layers export to swf not showing up
Posted: Tue Apr 24, 2007 1:02 am
by hungereater
I want to export around 40 images using switch layers in a jib jab style animation from anime studio pro to Flash SWF format, when I export it all my non switch layers show up and none of my switch layers are there. It dosn't say anything about not being able to export switch layers? What am I not doing?
thanks,
Posted: Tue Apr 24, 2007 4:49 am
by myles
Switch images won't export to SWF if you use bones to animate them directly. If you have aren't using bones, or you have bound the entire switch layer to a bone, you should be able to do it, but the image layers may have already been marked as "bone manipulated", which won't export, even if you haven't used any bones.
To fix this, a slightly tedious workaround:
Go to frame 0 on the timeline.
For each image layer:
- Highlight it in the Layers panel
- Go to the Bone menu, and select Release Layer.
When you highlight another layer, you should see the image layer you just released has a tiny red dot in the upper left of the layer icon in the Layers panel. This indicates the image layer should export to SWF.
When all the icons have a red dot, try exporting again.
Regards, Myles.
you are da man!!!!!!!!!!!!!!!
Posted: Tue Apr 24, 2007 5:24 am
by hungereater
Goddamn I was like this is the stupidist thing...
Yes it works!
nice that you have to know this lil trick to get it to work I never assigned a bone to these layers! How lame!
Your work around works great! thanks!
-hungereater
Posted: Tue Apr 24, 2007 7:59 am
by myles
I assume it's just an overlooked minor bug because as far as I know nobody has mentioned it before - I guess most people exporting to SWF haven't been using image-based switch layers until now?
Stick a bug report in
the appropriate part of the forum and no doubt it will be fixed in a future version.
Regards, Myles.
Posted: Tue Apr 24, 2007 8:19 am
by Touched
Probably the reason is that a switch layer is a kind of bone layer (you can have bones on a switch layer), so it may mark it as bone-manipulated by default just because it's in there.
Posted: Tue Apr 24, 2007 9:26 am
by slowtiger
Probably, but shouldn't, by default, images get layer-bound to a bone? Which would work in SWF export.
Posted: Tue Apr 24, 2007 9:34 am
by Touched
Depends. When I import a PNG, I notice that in the Image tab, "Warp using bones" is selected by default. I don't recall if I somehow made that the default or not (it is my preference), but if that box is checked, it might have something to do with that behaviour.