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Is there any way to Import Animation from Blender
Posted: Fri Jun 01, 2007 11:25 am
by patricia3d
Hi
I am a new member. I know a little bit Blender3D, but I am new to 2D.
I have some queires:
1.Is there any way to import animation from Blender.
2.Is there any way to import BVH.
3. Is there any way to import Blender Bone+Mesh i.e. already rigged character.
I got one old Moho DEMO and i have downloaded Anime Studio pro Demo. I hope i may learn in a few days and buy it.
please help me.
Posted: Sun Jun 03, 2007 9:29 am
by patricia3d
I hope some expert will give me an answer?
Posted: Sun Jun 03, 2007 9:33 am
by jahnocli
I don't use Blender, but I know enough about it to guess that all of the answers to your questions are "no". AS is a 2D system which has some 3D attributes -- it ISN'T a 3D program.
Posted: Sun Jun 03, 2007 9:44 am
by heyvern
Your only hope would be a script to convert the BVH or motion data from blender to some kind of 2D motion applied to named bones in an AS file.
This would in my opinion, be a complete nightmare.
It's so scary to think about... I may have trouble sleeping now.
A simpler solution would be to render out of Blender and use that as a rotoscope in AS to match the motion.
-vern
Posted: Sun Jun 03, 2007 3:26 pm
by Rhoel
THe answer to the direct reading of Blender is no.
You can import .obj files made in Blender, including the burned one textures maps - see the thread
here.
The is a problem with imported 3D object and the AS Z depth - AS cannot interpret (yet) this information. It means importing the objects separately and fiddling the layer depths manually. It would be good if/when we have the 3D z axis read correctly.
For now, it is better to render out a blender sequence and inport it to AS, or go the otherway and import the AS png output into Blender (or Combustion).
Rhoel.
Posted: Mon Jun 04, 2007 11:15 am
by patricia3d
thanks Rhoel
Many many thanks. I know a little bit Blender and all that knowlege
will come handy here.
Thanks all for guidance.
yours
KK Rawal