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The Don

Posted: Thu Jun 21, 2007 8:36 pm
by funksmaname
Hey guys,
Ive learned a lot recently and did this in a few hours today... comments welcome! (its kind of Don Corleone in his younger years)

The Don

Image

Special thanks to Heyvern for spilling his guts on these forums!

Posted: Thu Jun 21, 2007 9:17 pm
by Genete
Good good!
:D :D
Fine lines and good applied shadows.
-G

Posted: Fri Jun 22, 2007 2:47 am
by dlangdev
did you line width on the moustache?

can't tell if it's a shape or a line.

Posted: Fri Jun 22, 2007 2:57 am
by Gnaws
<stands up and applauds>


THAT is NICELY done!

Posted: Fri Jun 22, 2007 6:24 am
by Animboy
Good!B.O.L! :D :D :D

Posted: Fri Jun 22, 2007 6:49 am
by animationkolhapur
Oh .. my god :shock: .. am scared of that DON :( .... a nice one buddy keep up the good work ... hey i also want to know how to do that Shading stuff ... where is the post for the same? .. By the way .. good animation also ..and nice lip sync

Posted: Fri Jun 22, 2007 7:08 am
by p6r
PERFECT !!!!!!!!!!!!!!!!!!!!!!!!

6R

Posted: Fri Jun 22, 2007 8:11 am
by heyvern
Wonderful lip sync. Great personality!

I like it!

-vern

Posted: Fri Jun 22, 2007 9:11 am
by funksmaname
Thanks for the comments everyone :)

The eyebrows are line weight, but the moustach is a shape with no line... (i also go carried away and gave the moustache a halo)

Basically just draw really simple shapes (i.e. theres 3 or 4 points in the cheeks highlight), colour it with the colour you want and give it a halo with an obsene amount of blur (choose it in the drop down menu just below the colour picker etc) - i think this is set to like 240. I then placed that object where i wanted it in the stacking order (so it doesnt go over the nose for example)

THE most useful script i've found, and i've found LOTS of useful ones, can be found here Select Shape tool - See where in the order the dang shape is... i dont think i could live without it now, it takes so much RANDOMNESS out of the equation.

Posted: Fri Jun 22, 2007 9:36 am
by slowtiger
As much as I don't really like those overcomplex rigging, as much I like that graphic style of "the Don". It reminds me of some advertising artwork from about 1920. This could make for a nice short or even a series, set in the time, maybe staged on ocean liners, planes, and zeppelins, or even in some kind of Rosseau-ean jungle. The story should include some silent-era serial standards: the adventurer, the damsel in distress, some villains, some monsters, some millionaires ...

I can even see the style of animation for the rest of the body: not realistic, but nicely stylised as well.

Hm. Have to think about it ...

Posted: Fri Jun 22, 2007 9:51 am
by dlangdev
interesting.

i tried your style and here is what i got....

Image

anme file...

http://begonza.com/animation/aspro/aswi ... 09.01.anme

Posted: Fri Jun 22, 2007 11:20 am
by funksmaname
slowtiger - you got my brain ticking now, that would be a great setting for an animation in this style :) hmmm...

dlangdev - nice work! Looking at your file though - OMG is it complicated!... you might be surprised to learn that the entire 'Don' character is on a single layer! Things i've recently learned (and still working on, as this is a first test of which) are really getting your head around shape order to really simplify construction: with the mouth/eyes for example - cut them into the head shape with holes, and the eyeballs/teeth/tongue etc can be nudged below the hole (its a bit confusing but if you fill the hole for the mouth for example, you can make that shape black and put it at the bottom of the layer stack so it always deforms perfectly with the mouth...then put teeth ABOVE that but below the head shape) ... its hard to explain but i really reccomend you practice simplifying your construction as point animation on this character of yours would be almost impossible.

Here is the anme file! - i guess its about time i gave something back :)

i HIGHLY reccomend you install the script i mentioned earlier - then using the shape select tool, (Q) you can easily see what ive done with shape order for making the mouth/eyes. (it shows you numerically in the top bar what a shapes location is in the stacking order)

I split the head into 4 shapes, probably unnecesserily - i think two is enough (bottom/top) but i was anticipating a head turn so wanted one side to also be stacked above the other. (trying to run before i can walk :D)

if anyone has any construction improvements i'm ALL EARS! :)
but every character ive created has become more and more streamlined which really makes it more manageable.

Jeez, i go on... !

Posted: Fri Jun 22, 2007 12:28 pm
by animationkolhapur
funksmaname ... downloaded the file ... played with it for some time ... got the hold of the shading technique ... but why it doesn't work with SWF export ... it doesn't show shading instead it shows the patch ...but over all good stuff

Posted: Fri Jun 22, 2007 12:51 pm
by funksmaname
Ah, i havnt even tried exporting to flash... yeah you'd probably have to have a totally 'flat' look for that - but i'm not that fussed... internet technology is such that a well encoded video can stream perfectly well - i dont trust flash to deliver content in sync... I think working with video is much more reliable, predictable and allows you to do MUCH more in post production... :)

Posted: Fri Jun 22, 2007 8:01 pm
by oh blessed thought
That looks really good, nice work!