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motion follow a path?
Posted: Sun Jun 24, 2007 4:26 pm
by funksmaname
is this possible? would be useful!
Can you create particlaes along a path?

Posted: Sun Jun 24, 2007 5:43 pm
by Genete
Have you have a look to the incredible
crashcore scripts?
With them you can make a layer follow a curve of other layer, or the camera follow a curve ...
They are amazing!
I made some days ago a link to them for you!
Didn't you used them?
-G
Posted: Sun Jun 24, 2007 6:18 pm
by funksmaname
Ah, yes, i have those installed, but havent investigated them yet
What about particles on a path? i'm trying to make a peark necklace, and it will be a pain to animated if i cant just put a load of pearls on a path!

Posted: Sun Jun 24, 2007 6:45 pm
by heyvern
No,
particles don't work like that. They won't "stick" to a curve. Particles are intended for things like smoke or rain or fountains... lots of tiny objects that flow randomly.
If you want pearls on a necklace you will have to draw them. Ultimately this will be easier and better than particles.
You could try and use a pearl type brush applied to a stroke shape. This might work pretty well and would eliminate drawing each pearl.
-vern
Posted: Mon Jun 25, 2007 9:00 am
by funksmaname
Thanks for the reply Vern, That might just be the solution I was looking for...
Will update later
p.s. i tried that CC path script and it works great!
Theres just so much in that folder and no instructions i was a bit scared to try stuff
D.
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Seems brushes have to be grayscale alpha maps, the pearls are coming seethrough - is there any way to use a vector object as a brush? :S if not its one that could probably be solved witha script?

(please) hehe
Posted: Mon Jun 25, 2007 10:38 am
by slowtiger
No, brushes are purely bitmap, and they are b/w only.
Posted: Mon Jun 25, 2007 11:15 am
by heyvern
slowtiger wrote:No, brushes are purely bitmap, and they are b/w only.
Brushes take on the color of the stroke.
Yes they are bitmaps but they can be any size or shape or color you want.
You can even apply stroke effects to a brush like soft edge or shaded etc.
-vern
Posted: Mon Jun 25, 2007 12:08 pm
by heyvern
Posted: Mon Jun 25, 2007 12:12 pm
by slowtiger
Uhm, we have to be exact here:
The bitmap of a brush is always b/w (a grayscale image).
If applied to a stroke, it shows the colour of the stroke.
An RGB bitmap for a brush is treated like a grayscale image.
Posted: Mon Jun 25, 2007 6:12 pm
by dlangdev
i've got the copy of crashcore and made a backup of it here...
http://www.begonza.com/animation/aspro/ ... index.html
looks pretty cool, i'm planning on diving into scripting later, once i get my basics squared away.
i wonder how these scripts work, do they decorate the runtime display list or the file itself? also wonder about matrix operations, though. i'd like to know more about lens/view operation with respect to shape/point deformation.
sorry, i'm off-topic. please ignore this one.
Posted: Mon Jun 25, 2007 7:17 pm
by funksmaname
But if there is gray (to give it the gradient) then it will always be semi transparent wont it? :S I couldnt get it to look solid...
Posted: Mon Jun 25, 2007 7:21 pm
by Genete
You can put two or more strokes over the same line and use different brushes and colors on every one. Then the transparent one would let see the solid on behind... But be sure the strokes are exactly the same and with same brush properties to overlap properly.
Posted: Mon Jun 25, 2007 8:51 pm
by heyvern
Oops!
Sorry slowtiger. I think you were saying exactly what I said. Brushes are black and white only in their original format.
Sorry about that.
-vern
Posted: Wed Jun 27, 2007 12:03 am
by DarthFurby
Motion path is one of my top ten feature requests. But you can use CrashCore's copy to curve scripts to sorta do the same thing, and it works with particles.