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texture items like in hanna barbera cartoons
Posted: Wed Jul 18, 2007 1:05 am
by mortschultz
how do i give textures and shadows on my objects like the textures and shawdows of hanna barbera cartoons? is moho capable of doing something like this or am i out of luck?
Posted: Wed Jul 18, 2007 3:53 am
by heyvern
An example please?
My thought is that Hanna Barbara cartoons are very simplistic. That type of shading would be fairly straight forward using AS but maybe there is something I'm missing.
AS doesn't have "automatic" light sources that would change shading and highlight direction from a light source so to speak if that is what you mean.
Unless you use some type of fill effect like "shading" or "gradient" that has an animated directional component you would have to control shading by hand using fill shapes.
-vern
Posted: Sun Aug 12, 2007 4:00 am
by mortschultz
Here's an example of what I'm talking about. Take a look at the shadow on the tunnel that Yogi is running out of. It has a very natural look to it and I'd like to get that same look.

Posted: Sun Aug 12, 2007 9:13 am
by myles
If you have the Pro version you should potentially be able to get something similar using brushes.
Another possibility is to create your backgrounds in a separate paint program, or even scanning in real painted backgrounds.
Regards, Myles.
Posted: Sun Aug 12, 2007 11:36 am
by slowtiger
I recommend you should get a good understanding of how those backgrounds were done first, before you try to adapt digital means to achieve something similar.
The artist responsible for this special style (which is one of my favourites as well) is Art Lozzi, who still is alive and, amazingly, happy to share his secrets with the unwashed masses.
http://drawn.ca/2006/12/07/art-lozzi-ba ... echniques/ gives you a link to the blog of John Krikfalusi who, in a series of articles, explains the colour theory behind it as well as posts explanations by Art Lozzi himself about how he did it. I read them all, saved the articles, studied the pictures. Art even provided some sketches about how to handle the tools he used.
John's blog is a bit crowded, so I made it a rule to read through everything, otherwise I'd fear to miss something important. His writings about colour and layout are great, but I'd take his views about design and animation with a big grain of salt.
Posted: Mon Aug 13, 2007 7:47 pm
by jhbmw007
Thanks for that link slowtiger. I'll have to study it later when I'm not at work. I too follow John K's blog- but he is very "opinionated" about the way he feels about animation. Either way, he's a hell of a lot more better animator than I'll ever be!
Background are tough- I personally would never create a background entirely in AS- it's just not meant for background work. I say use a raster based program- or start with vector and finish the details in raster. There is a technique I just discovered that I explain here:
viewtopic.php?t=9185
It allows you to cheat a bit to start from a vector image and turn it into something that looks like it was created from scratch in a paint program. I haven't try a background yet this way, but I will soon and post the results. As for breaking out the paints and going old school- that's just too messy for me!