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baking switch keys
Posted: Tue Aug 07, 2007 11:42 pm
by vicspec
Switch layers are cool but it doesn't seem possible to edit the shape of a switch layer once its been keyframed.
As far as I can tell it isn't possible but it would be cool if you could:
Turn a key frame for a switch state into a normal keyframe of a shape whose points can then be changed about.
Help.
Posted: Wed Aug 08, 2007 3:33 am
by jhbmw007
You would need to be in the current visible vector layer that's inside the switch folder. There you can edit the shape and move points around.
Posted: Wed Aug 08, 2007 5:58 am
by Genete
Turn a key frame for a switch state into a normal keyframe of a shape whose points can then be changed about.
Is
this what you're looking for?
Welcome to the forum

-G
Posted: Wed Aug 08, 2007 7:36 am
by vicspec
Thanks Genete for the tip. That works if you are only moving from one shape to another one but becomes more complicated when there is more than 1 in the switch folder as there normally is in lip synching for instance.
Any other ideas?
Posted: Wed Aug 08, 2007 9:14 am
by funksmaname
If you have ASPro you might find
this thread useful... its about keyframing actions by script - i.e. using a switch layer insert mouth shape actions into your time line...
I tend to set up all of my mouth shapes as single frame actions now instead of switch layers (although the only way to do this is to build/rig a mouth that is versatile enough to emote all the different shapes without really switching to a totally different shape)...
Hope that helps, check out my 'share your work' threads for some results of talking tests...
