Foot locking SOLVED!!! Requires a script though...
Posted: Thu Sep 13, 2007 11:01 am
I updated the file and the movie sample. I added arms and rearranged some bones.
Hands can be locked and moved independently. I added a bunch of new hip bones... well... 2 more I think. One moves the hips alone, hips and shoulders, hips arms and shoulders. Added an arm root bone at the top.
Well I discovered this sort of by accident while working on a sample file for my new body rig with aimer script. I invented a new rig that allows locking of feet and still be able to move them. I don't know how else to describe it.
Basically there are 2 "hip" bones. A top hip that moves everything, and a sub hip that moves everything but the feet. The knees also can be moved independantly from the feet with another bone that moves the knee AND the foot.
I LOVE THIS RIG! It is fun fun fun.
It also incorporates the benefits of my new aimer script that allows for 3D adjustment of limbs. Anyway looking at the file will make it all clear.
http://www.lowrestv.com/moho_stuff/scri ... ot_rig.mov
http://www.lowrestv.com/moho_stuff/scri ... ot_rig.zip
(the script description is located here)
viewtopic.php?t=7842
Forgive the simplicity of this demonstration file. I am working on a much better one with arms and everything.
As you can see from the sample animation you can easily have the feet completely locked down solid without any drift and without any other changes just moving different bones you can move the feet. Later you could "lock" them down again by just moving different bones.
There is a control rig to the left in red and blue that doesn't render. I would suggest turning off construction curves in the display settings. I hope it is clear. The red "dots" indicate bones to be translated to move the main body. The two hip bones can be rotated for different positions.
Arm controls are indicated in blue. There is a bone that moves arms and hips in purple. Play around with the bones and it should make some sense.
The sub hips move the hips and knees but the feet are locked. The "top" hip bone moves everything. There are two knee bones. The top knee bone moves the knees AND the feet. The lower smaller dot indicates the sub knee bone which moves the knees without moving the feet.
Play around with it. It is a total blast. I am still fiddling with it but wanted to share it.
-vern
Hands can be locked and moved independently. I added a bunch of new hip bones... well... 2 more I think. One moves the hips alone, hips and shoulders, hips arms and shoulders. Added an arm root bone at the top.
Well I discovered this sort of by accident while working on a sample file for my new body rig with aimer script. I invented a new rig that allows locking of feet and still be able to move them. I don't know how else to describe it.
Basically there are 2 "hip" bones. A top hip that moves everything, and a sub hip that moves everything but the feet. The knees also can be moved independantly from the feet with another bone that moves the knee AND the foot.
I LOVE THIS RIG! It is fun fun fun.
It also incorporates the benefits of my new aimer script that allows for 3D adjustment of limbs. Anyway looking at the file will make it all clear.
http://www.lowrestv.com/moho_stuff/scri ... ot_rig.mov
http://www.lowrestv.com/moho_stuff/scri ... ot_rig.zip
(the script description is located here)
viewtopic.php?t=7842
Forgive the simplicity of this demonstration file. I am working on a much better one with arms and everything.

As you can see from the sample animation you can easily have the feet completely locked down solid without any drift and without any other changes just moving different bones you can move the feet. Later you could "lock" them down again by just moving different bones.
There is a control rig to the left in red and blue that doesn't render. I would suggest turning off construction curves in the display settings. I hope it is clear. The red "dots" indicate bones to be translated to move the main body. The two hip bones can be rotated for different positions.
Arm controls are indicated in blue. There is a bone that moves arms and hips in purple. Play around with the bones and it should make some sense.
The sub hips move the hips and knees but the feet are locked. The "top" hip bone moves everything. There are two knee bones. The top knee bone moves the knees AND the feet. The lower smaller dot indicates the sub knee bone which moves the knees without moving the feet.
Play around with it. It is a total blast. I am still fiddling with it but wanted to share it.
-vern