like many others i have questions regarding importing images. I have gone through the tutorial, searched the manual (which didn't address my question) & have my own specific issue around this topic.
1) how do i drop out the white background from an imported image?
I have practiced animating with the bones using an arm from a character i imported. i can animate the arm no problem, however the white background it's on bends as well. with flash i have to trace bitmap the image & then i can delete the white so i only have the image. how do i get rid of the white in anime studio so i just have the object i want animated?
2) importing psds.
the same character's parts are broken down in a psd i photoshop. now i suppose i can import each part individually but i will have the same problem as outlined above, that is each part will be on a white background i have et to figure out how to eliminate. if possible can someone provide a detailed step by step procedure on this because i am just not getting it.
3) is there going to be a more detailed manual to support this program? the tutorial & online manual aren't as thorough as i need them to be. i would liked more detailed info regarding all the programs functions & so forth so that if i have a problem i have a good resource to reference rather than combing through hundreds of forum questions that may not address my specific issue.
other than that i am excited about the potential of this program, but if i can't get past this step it won't work for me. thanks
Chris
editing imported images
Moderators: Víctor Paredes, Belgarath, slowtiger
You need to use Photoshops "save for web" save as a PNG with transparency. You of course need to have a transparent layer in photoshop first.
Quote from the Layer types/Image section of the AS help. Bold added for emphasis:
Quote from the Layer types/Image section of the AS help. Bold added for emphasis:
-vernThe best image format to use with Anime Studio is PNG. PNG files have high quality, good compression, and support full alpha channels for transparency effects. Although PNG is the preferred format for use with Anime Studio, you can also use JPEG, BMP, Targa, or GIF images.
cool, the transparency instructions worked. now, again what if you have figure broken down in pieces on separate layers as a psd. do i have to import each piece or can i import psd & each piece remain on it's own layer in order to manipulate each pieces without being effected by bones in other body parts? if you could give step by step instructions or send link that tells what to do that would help. thanks for your prompt response by the way.
There is no PSD import. You have to save out each piece and bring it in on it's own layer.
If I were you (and I was once
) I would do some of the tutorials and read some more of the help.
Even if the help files are "skimpy" or lacking there is still enough in there to get you started... but you have to actually start somewhere. I find it difficult to explain things when the student hasn't even tried to learn the basics yet... skimpy manual or not... sorry no offense.
In the help files look for bone offset and bone binding methods; region and flexible. Look for layer binding, point binding etc... basically read what is available in the help that has to do with bones.
Here's the issue, there is not a ton of in depth step by step tutorials. I'm just too... lazy to create any, they are a lot of work.
The tutorials that are available aren't really kept in any organized location. So those willing to put in the effort to get started on their own FIRST I will gladly help by answering specific questions as they go along. In the mean time you can try searching the forums and just following the instructions in the help... AND EXPERIEMENT. An hour of goofing around can be very productive.
I just like to see some effort put forth first.
If you wait long enough I am sure someone will pop in and give you those step by step instructions.
-vern
If I were you (and I was once

Even if the help files are "skimpy" or lacking there is still enough in there to get you started... but you have to actually start somewhere. I find it difficult to explain things when the student hasn't even tried to learn the basics yet... skimpy manual or not... sorry no offense.
In the help files look for bone offset and bone binding methods; region and flexible. Look for layer binding, point binding etc... basically read what is available in the help that has to do with bones.
There may be some user created tutorials covering this but I don't know off hand where they are at the moment. Maybe someone else will post a link.if you could give step by step instructions or send link that tells what to do that would help.
Here's the issue, there is not a ton of in depth step by step tutorials. I'm just too... lazy to create any, they are a lot of work.
The tutorials that are available aren't really kept in any organized location. So those willing to put in the effort to get started on their own FIRST I will gladly help by answering specific questions as they go along. In the mean time you can try searching the forums and just following the instructions in the help... AND EXPERIEMENT. An hour of goofing around can be very productive.
I just like to see some effort put forth first.
If you wait long enough I am sure someone will pop in and give you those step by step instructions.
-vern