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Dog head turn using Darth Furby's 'Actions Technique'
Posted: Thu Oct 11, 2007 10:11 am
by AmigaMan
I created an action for the front and side views and pasted them as required onto the timeline as per Darth Furby's tutorials.
The ears are 'Mickey Mouse Style' in that they don't actually turn in perspective I just translated the bones for the side view. There are bone dynamics for the ears and tongue. It's not perfect - I usually sketch designs first but I just created everything in AS this time. It would have been more successful if I'd sketched on paper first I think.
http://uk.youtube.com/watch?v=zpQ18HyKpyM
Posted: Thu Oct 11, 2007 10:51 am
by Genete
Great work AmigaMan!
Also the character looks funny! (I love the small eyeblink at the end)
About the ears (I guess they have a couple of bones per ear) you can easily scale the bones to give them a little of perspective in the side view.
If you share the anme file it would be two times great!
-G
Posted: Thu Oct 11, 2007 10:59 am
by jahnocli
Cool!
Posted: Thu Oct 11, 2007 11:01 am
by slowtiger
That's great!
(edit)
I should say more. The design is very clever because it has the eyes and nose floating freely on a uniform surface. This makes things much easier when it comes to turns.
Your other scene, the walk cycle, looks very promising. This is really good stuff. If you now just have a good script and everything, it could be a first class film ...
Posted: Thu Oct 11, 2007 11:23 am
by oferhod
Inspiring!
Posted: Thu Oct 11, 2007 4:11 pm
by p6r
great !!!
6R
Posted: Thu Oct 11, 2007 9:39 pm
by ulrik
Nice turn!

Posted: Fri Oct 12, 2007 2:00 pm
by AmigaMan
Genete - As requested, here is the anme file
http://www.dalemation.com/DogHeadTurn4.anme
Slowtiger - Thanks for the kind words. The other animation (walk cycle) I posted is part of a project I've been working on for a while with Kurste, a friend of mine. I came up with the title (which I won't mention as it gives a lot away) and she came up with amazing idea's for other characters. We have a proposal with 5 example scripts etc. We've been told it's a very strong concept but we do know how difficult it is to get series funded/broadcast these days.
The Dog Head Turn is unrelated and was done purely as an experiment.
To everyone else - Thanks for viewing and taking time to comment

Posted: Fri Oct 12, 2007 10:45 pm
by Genete
You're so generous Amigaman!
Watching the file makes me very inspired. Thank you very much.
(So clever the way the mouth lines are hidden behind the nose...)
Great!, Great!
-G
Posted: Sun Nov 04, 2007 1:02 am
by Cartoon Tycoon
Awesome Work AmigaMan!
Posted: Sun Nov 04, 2007 6:00 am
by magicwand
Hi AmigaMan,
The anme file seems to be deleted could you please share it once more.
Posted: Sun Nov 04, 2007 12:52 pm
by AmigaMan
H magicwand,
Yep, I stupidly tried to upload some animation work to my site last week that went over my space limit with the result that the site got removed. Oops!
Anyway, here is the anme file again...
http://www.dalemation.com/DogHeadTurn4.anme
Posted: Sun Nov 04, 2007 1:44 pm
by magicwand
Thank you AmigaMan .
Posted: Tue Nov 06, 2007 6:43 pm
by kphgraphics
That looks realy cool, i'm working on that DK's tutorial also hope to have something soon to show also, and i hope it comes out this good.
Posted: Thu Nov 08, 2007 10:10 am
by Barry Baker
Really good work. Nicely done.