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Guys i need help, Front or Rear view Walk cycle
Posted: Sat Nov 24, 2007 9:30 pm
by drawman
I just cant seem to get it right, and i sure dont want to try Frame by frame.

front rear
Posted: Sat Nov 24, 2007 9:45 pm
by montblankdesign
is there supposed to be a link here?
Posted: Sat Nov 24, 2007 9:46 pm
by slowtiger
I'm struggling with this myself, and I'm afraid that you will need more keyframes than from a walk in side view. But who cares? Keys are cheap, and once a cycle is built it goes on and on ...
Posted: Sat Nov 24, 2007 11:29 pm
by drawman
aww man, pls do u have any samples? moho files? swf's , anything.
Posted: Sun Nov 25, 2007 12:41 am
by Genete
Check out this thread. There are two interesting links there:
viewtopic.php?t=8453
-G
Posted: Mon Nov 26, 2007 12:55 am
by Nucleus
drawman wrote:aww man, pls do u have any samples? moho files? swf's , anything.
http://mysite.verizon.net/gustavoguzman ... ne_rig.zip
Just a standard bone rig i did awhile back for my ash character. just slap a few character pieces and you have a very basic walk cycle with slight secondary motion. adjust to personal taste. the moving bone on the head bone is mandible and a tuft of hair on top.
technique
Posted: Mon Nov 26, 2007 1:16 am
by toonertime
I am used to creating a character and then adding
bones. How would you go about adding character
pieces to the bones that you created, working
backwards, as it were?
Re: technique
Posted: Mon Nov 26, 2007 1:25 am
by Nucleus
toonertime wrote:I am used to creating a character and then adding
bones. How would you go about adding character
pieces to the bones that you created, working
backwards, as it were?
Very simple really. draw your pieces over it or resize the bones to match your character.
adding pieces
Posted: Mon Nov 26, 2007 1:28 am
by montblankdesign
I have found it best to add pieces and delete the bones, then add bones from scratch. Creating the bones is fast and easy (not to mention fun). Trying to fix bad parenting and unbound layers just wastes too much time (and has zero fun).
Re: adding pieces
Posted: Mon Nov 26, 2007 1:41 am
by Nucleus
montblankdesign wrote:I have found it best to add pieces and delete the bones, then add bones from scratch. Creating the bones is fast and easy (not to mention fun). Trying to fix bad parenting and unbound layers just wastes too much time (and has zero fun).
I have also found that the best way to learn is by example. you can always exemplify with your own rigged version.

Posted: Mon Nov 26, 2007 2:05 am
by Nucleus
Re: Guys i need help, Front or Rear view Walk cycle
Posted: Mon Nov 26, 2007 2:52 am
by Nucleus
drawman wrote:I just cant seem to get it right, and i sure dont want to try Frame by frame.

I'm afraid bones cant help you there save for mild shoulder n hip movement. as stated, key framing is whats required. what style are you going for by the way?
Re: Guys i need help, Front or Rear view Walk cycle
Posted: Mon Nov 26, 2007 3:56 am
by human
drawman wrote:I just cant seem to get it right, and i sure dont want to try Frame by frame.

Well, I apologize in advance for offering a frame-by-frame solution, but who knows, maybe this will help?
This is "Jack" from iClone.
A 14-frame frontal walk.
I even "tooned" him for you.
If you need a rear view, I can also generate that.

Posted: Fri Nov 30, 2007 1:27 pm
by drawman
wow thanks man am impressed , i guess fame by frame is the way man, was that 3 d?
Posted: Fri Nov 30, 2007 4:34 pm
by heyvern
Think about a side view walk cycle for a moment. What changes? The rotation of the limbs mostly.
Now think about the front and rear walk cycle. What changes in those is the length of the bones more so than the rotation. Also there might be some shape ordering that occurs depending on the type of walk. The sample that human posted has very little shape reordering. The shape ordering could be accomplished with a script or by using layer depth sorting. The changing length of the limbs can be done using the scale bone tool.
A front or back walk cycle shouldn't require frame by frame anymore than a side or 3/4 view walk cycle... it is just harder due to the perspective required to create the illusion. For example the bicep scales up and down as well as the forearm... same with the thigh and calf.
-vern