rotobezier and full shading
Posted: Thu Feb 03, 2005 11:34 pm
Am wondering if future versions of MOHO might offer:
1. roto-beziers (or "natural splines") rather than bezier curves. Roto beziers can be much easier to position/tweak and work very well for organic shapes.
2. more advanced shading and/or light sources. I realize this is a hit on vector programs which tend to be very "flat" but the animation I have done for years relies on morph/warp of heavilly shaded images.
If I have missed this in the MOHO feature set please advise me? (I purchased 3.0 but left it behind as my work on live action features was very intense.).
Incidently, the TOON BOOM "harmony" supposedly offers IK, advanced shading, and morph/warp - and costs over $10,000 per seat. To find these in Moho, or a "pro" version of MOHO, would be a huge asset.
1. roto-beziers (or "natural splines") rather than bezier curves. Roto beziers can be much easier to position/tweak and work very well for organic shapes.
2. more advanced shading and/or light sources. I realize this is a hit on vector programs which tend to be very "flat" but the animation I have done for years relies on morph/warp of heavilly shaded images.
If I have missed this in the MOHO feature set please advise me? (I purchased 3.0 but left it behind as my work on live action features was very intense.).
Incidently, the TOON BOOM "harmony" supposedly offers IK, advanced shading, and morph/warp - and costs over $10,000 per seat. To find these in Moho, or a "pro" version of MOHO, would be a huge asset.