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Head Turn Idea

Posted: Sat Feb 05, 2005 3:04 am
by bupaje
This may not be a new idea but I'm firing it off during a 10 minute break at work -so excuse the quality.

Basically the idea is to create a masking group and create a face layer that is something like the unwrapped skins they make for 3D model faces and slide this under the mask. I also wanted to try to fade one mask out and another in to be able to show the nose profile a bit and so the head wouldn't be so rigid but don't want the boss to think I fool around on company time so this is the best I could do. Hope it sparks some ideas -might try it after work.



http://stormvisions.com/moho/head1.mov

http://stormvisions.com/moho/head2.mov

Posted: Sat Feb 05, 2005 7:12 am
by myles
That looks surprisingly good in the cartoon version.

Not quite as convincing for the more realistic face - possibly it would look better if you smooth/straighten out the mask on the audience's left, but the front-on nose is still a bit disconcerting.

A clever and potentially useful technique - thanks for posting!

Regards, Myles.

Posted: Sat Feb 05, 2005 7:41 am
by bupaje
Thanks Myles. I tried a few more efforts and it works better with simple toon shapes because we pick up more visual cues from real images and it breaks the illusion . I tinkered with adding a second mask and fading it in for the nose in profile -seems to work but I started to get confused as I had several masks fading in and out. :)

I did do one more simple shape I'll torture you with. ;)

http://stormvisions.com/moho/robohead1.mov