Search found 17 matches
- Sun Feb 08, 2009 4:03 am
- Forum: Tips & Techniques
- Topic: Maskless Eye
- Replies: 33
- Views: 11647
Only when his owner misbehaves. I'm having some issues with it. That line that is in the middle of the body won't go away. I've tried to hide it/unhide, but no luck. I might have to redo the body. Oh well, its all trial and error, and maybe for a different post. and thanks for the comments, I worked...
- Sat Feb 07, 2009 7:00 am
- Forum: Tips & Techniques
- Topic: Maskless Eye
- Replies: 33
- Views: 11647
DK, just wanted to say thanks to this very helpful technique. It made it easier to have complete eyelid control. :D I uploaded a short test animation with my character with a new pair of eyelids I did modify it a bit though. I added a 3rd bone to the top and bottom layers of the eyelids. The 3rd one...
- Sat Feb 07, 2009 4:02 am
- Forum: Share Your Work
- Topic: Animated Stories of the Freeway Patrol
- Replies: 6
- Views: 2164
Amazing work. Very well done. The biggest flaw was the character movement. It was too even and smooth. Have someone act out the script to you or record yourself doing it and pay attention to the the body movements. Its not all smooth and slow. There will be a lot of quick jerky movements. This is ve...
- Tue Feb 03, 2009 7:33 pm
- Forum: Share Your Work
- Topic: A Vampire's Lullaby
- Replies: 7
- Views: 2809
Overall the film was well done. I enjoyed the pastel backgrounds. Fit the mood of the music. There were a few things i noticed wrong with the animation. Around 3:30 into the film some of the back portions of the bat were black, then they became brown. Don't know if this was intentional. The characte...
- Fri Jan 30, 2009 3:43 am
- Forum: Share Your Work
- Topic: My first human character
- Replies: 23
- Views: 4411
- Thu Jan 29, 2009 7:20 pm
- Forum: How Do I...?
- Topic: insert keyframes
- Replies: 14
- Views: 3771
- Sun Jan 25, 2009 7:04 am
- Forum: Tips & Techniques
- Topic: Starting Papagayo files where you want.
- Replies: 4
- Views: 1928
Starting Papagayo files where you want.
The biggest problem I have with papagayo is that when you input the .dat file it erases everything on that frame and you can't start it where you want. Here's a quick workaround. Use Papagayo like normal, export to the .dat file. In AS, select the mouth layer and create a new action. Name it somethi...
- Sun Jan 25, 2009 6:55 am
- Forum: How Do I...?
- Topic: How do i get phonemes to start working at a different frame?
- Replies: 8
- Views: 1765
Reading another topic about fixing .dat files from papagayo I stumbled on a workaround. Instead of importing the .dat files into the main timeline, create a new action and save it on the action timeline. When it's saved on as an action, you can then input the soundbite action on the main timeline on...
- Sun Jan 25, 2009 6:51 am
- Forum: Papagayo
- Topic: Setting start frame: coder needed to tweak the source???
- Replies: 11
- Views: 10115
- Sun Jan 25, 2009 6:47 am
- Forum: Papagayo
- Topic: Setting start frame: coder needed to tweak the source???
- Replies: 11
- Views: 10115
What about not changing the .dat file or papagayo. But how AS inputs the info. Even if you can specify the start frame in Papagayo, say to start at frame 20, wouldnt you lose everything before frame 20 and after the end of the clip? would it be better if there was a script that inputted the .dat fil...
- Sun Jan 25, 2009 6:21 am
- Forum: How Do I...?
- Topic: how do I use the anime characters.
- Replies: 5
- Views: 1188
- Sat Jan 24, 2009 10:16 pm
- Forum: How Do I...?
- Topic: How do i get phonemes to start working at a different frame?
- Replies: 8
- Views: 1765
You can't manipulate audio in AS. Any audio you import will always start in frame 1. Even if you load it from frame 1000. It will always load at frame 1. If your trying to load from different recordings I think the best method is to put it in a single track with a audio program like Audacity (free)....
- Sat Jan 24, 2009 9:40 pm
- Forum: How Do I...?
- Topic: how do I use the anime characters.
- Replies: 5
- Views: 1188
- Fri Jan 23, 2009 6:15 pm
- Forum: Share Your Work
- Topic: Doug the Dog test animation
- Replies: 5
- Views: 1311
Thanks for the comments and suggestions. Its not completely done, I still have to play around with the line widths around some of the shapes. The most challenging part was the bone setup. I wanted to set-up a rig that would go front front to profile on the head, but I decided to keep it simple while...