Thanks.
It is frustrating when quality suffers. E Frontier has to improve this. It's also frustrating that .ai files don't import very well either.
I wonder if there is a plug-in for Flash that lets you create bones in that program?
dhouse
Search found 7 matches
- Mon Apr 16, 2007 5:53 pm
- Forum: How Do I...?
- Topic: .swf importing weirdness.
- Replies: 3
- Views: 1135
- Mon Apr 16, 2007 5:43 am
- Forum: How Do I...?
- Topic: .swf importing weirdness.
- Replies: 3
- Views: 1135
.swf importing weirdness.
I've exported some vector animation from Anime Studio as an .swf and then imported it into Flash 8. In Flash some of the fills do not show up and there is a lot of "chattering" in the lines. Is there a good way to correct this?
Thanks.
dhouse
Thanks.
dhouse
- Wed Feb 21, 2007 6:35 pm
- Forum: How Do I...?
- Topic: Switch layers.
- Replies: 3
- Views: 1254
Switch layers.
Linking works. Thanks.
- Wed Feb 21, 2007 7:27 am
- Forum: How Do I...?
- Topic: Switch layers.
- Replies: 3
- Views: 1254
Switch layers.
I've assigned two different hand shaped to a wrist bone and they stay connected to the bone no problem until I switch group them, then the hand shapes won't move with the wrist bone. I took a look at the StartupFile that comes with Anime Studio Pro but it looks the same as the way I have it. Any sug...
- Mon Mar 20, 2006 7:37 pm
- Forum: Share Your Work
- Topic: Animation test.
- Replies: 1
- Views: 1345
Animation test.
Here is a short animation using Moho bones.
http://www.clipshack.com/Clip.aspx?key=3BCAA2599EBE0AA8
dhouse
http://www.clipshack.com/Clip.aspx?key=3BCAA2599EBE0AA8
dhouse
- Wed Mar 15, 2006 8:12 pm
- Forum: How Do I...?
- Topic: Key frame and graph editor question.
- Replies: 1
- Views: 892
I think I figured it out...
You just have to slide that key frame to the value you want in the Timline as well as leg rotations.
dhouse
dhouse
- Wed Mar 15, 2006 7:30 pm
- Forum: How Do I...?
- Topic: Key frame and graph editor question.
- Replies: 1
- Views: 892
Key frame and graph editor question.
I'm animating a run cycle. When the characters feet are planted I am locking its foot bones. When the character is off the ground I am un-locking the foot bones. Instead of a smooth transition from locked to unlocked, a transition keyframe is always created by Moho on the frame before a new pose. I ...