Search found 843 matches
- Mon Mar 09, 2026 5:55 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 5
- Views: 222
Re: Crashes when selecting layer with opt R-Click
This happens regardless of what file I'm using. When I try to select a layer using the shortcut - opt right click, the program crashes. It's way too often and doesn't matter if it's a new file or an old one. No problem selecting a layer directly from the layer window. Just when using the short cut....
- Mon Feb 23, 2026 2:18 pm
- Forum: Scripting
- Topic: LK_LayerFinder
- Replies: 34
- Views: 44152
Re: LK_LayerFinder
There's an improved version here: https://mohoscripts.com/script/lk-layerfinder It now uses a menu list instead of a lot of buttons, so there's no keyboard modfier to select mutliple layers unfortunately. But there's a toggle for selecting (keyed) child layers, and a red 'recording' button which can...
- Sat Feb 21, 2026 8:58 am
- Forum: General Moho Discussion
- Topic: Bones Selection
- Replies: 16
- Views: 4502
Re: Bones Selection
Yeah, some kind of bone management window would be nice! Here's a screenshot of my custom Select Bone dropdown, not only alphabetically sorted, but it has categories. (By the way, PLEASE sort styles alphabetically too, if any dev is reading along) Weirdly enough, the unnamed bones section one is mos...
- Sat Feb 21, 2026 1:02 am
- Forum: General Moho Discussion
- Topic: Bones Selection
- Replies: 16
- Views: 4502
Re: Bones Selection
Okay revisiting this subject gave me an idea. I've implemented it in my all-in-one tool because I want to use this during rig animation without switching tools, I need to think about the best place to put this code so I can release it properly. It currenlty works on mouse-hover and the press of a ke...
- Fri Feb 20, 2026 1:55 am
- Forum: General Moho Discussion
- Topic: Bones Selection
- Replies: 16
- Views: 4502
Re: Bones Selection
I keep bumping into this missing Bone Groups . Bone-colors are not sufficient in most cases. Hopefully this example use-case makes it clear: If we would have bone groups we could: - Create rig with bones - Create a bonegroup for the right-arm with 5 bones (shoulder,upperarm,elbow,lowerarm,wrist,hand...
- Thu Feb 19, 2026 7:45 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 10
- Views: 1405
Re: Referencing Behaviour of Styles (in Context of Characters)...
I would prefer to save styles outside of the project, so all shots of a movie can refer to the same color and changing that color would affect all Moho files of the movie. But I guess that would make animated styles impossible. Anyway, the current system is nice until it breaks. Maybe a 'bake all st...
- Mon Feb 16, 2026 10:26 pm
- Forum: Share Your Work
- Topic: McCoy Buck's YouTube Channel
- Replies: 11
- Views: 1819
Re: McCoy Buck's YouTube Channel
Hi McCoy, nice work. Have you considered adding the tool icons to each thumbnail? (Or even show what they do)
It could both spark some interest on YT and will help viewers find what they’re looking for.
It could both spark some interest on YT and will help viewers find what they’re looking for.
- Thu Feb 12, 2026 10:29 pm
- Forum: How Do I...?
- Topic: How do I set Wind/Physics to play on 'odd' frames only?
- Replies: 7
- Views: 1293
Re: How do I set Wind/Physics to play on 'odd' frames only?
I wish there were a global option for Frame Intervals. This would prevent the frame intervals from getting out of sync with other layers or within themselves. Oh yes, I would use that! Currently I barely use intervals to animate on doubles because of this sync issue. So I opt for either 25 of 12 fp...
- Thu Feb 05, 2026 10:52 am
- Forum: Other Software
- Topic: Adobe Animate is going end-of-life
- Replies: 7
- Views: 3165
Re: Adobe Animate is going end-of-life
I’ve been subscribed to Adobe for years and have a lot of files that I am losing access to after quitting Adobe. It’s painful but I’m happy I finally cut the cord. They never added anything worth the price in the years I’ve been paying which made the price increase feel unjustified… If I keep paying...
- Sat Jan 31, 2026 7:03 am
- Forum: Bug Discussions
- Topic: Rig inside of rig is being affected by parent actions
- Replies: 13
- Views: 3619
Re: Rig inside of rig is being affected by parent actions
You could try nesting the sub-rig in a grouplayer that does not have the action. It might stop the action from influencing the sub-rig. Be aware ‘entering’ the action from the top rig layer, will probably create the action on the mid-group. Which would enable the influence again. (Not tested, but I’...
- Wed Jan 28, 2026 6:12 am
- Forum: Feature Request Discussions
- Topic: Let child bones be scaled relative to parent
- Replies: 7
- Views: 2121
Re: Let child bones be scaled relative to parent
Yes yes yes! I've requested this in the past also. Especially when setting (for example) the 'Head' bone of a character to Squash and Stretch, it should affect the child bones accordingly too. Otherwise it looks bad when scaling for more than a few nudges, which is a shame of a good feature.
- Sat Jan 24, 2026 3:40 am
- Forum: How Do I...?
- Topic: Vector point visibility on bone layer
- Replies: 2
- Views: 1541
Re: Vector point visibility on bone layer
It's possible but it's a very well hidden option (that should probably be in the layer settings instead): Right-click the Vectorlayer and go to 'Quick Settings...' and in there, there's a 'Details' box which contains a checkbox 'Paths' Now, when you select a different layer, you see the contours of ...
- Thu Feb 06, 2025 12:57 am
- Forum: Tips & Techniques
- Topic: Exporting for Game
- Replies: 15
- Views: 51817
Re: Exporting for Game
This is definitely something you should script. You will need a custom .lua script for your pipeline. It is very doable. Since you're making a game, I assume there's coders involved, so check out: https://mohoscripting.com/ and looking at the code from this script might be useful: https://mohoscript...
- Mon Feb 03, 2025 12:48 am
- Forum: General Moho Discussion
- Topic: Moho Console help
- Replies: 2
- Views: 5792
Re: Moho Console help
I don't have much time to explain, but you'll probably figure it out. I use this: https://www.lukaskrepel.nl/temp/moho/LK_Debug.zip https://www.lukaskrepel.nl/temp/moho/LK_Debug.png You also need FO_Utilities which is on mohoscripts.com If you then use Debug:Log("Hello world") it will show...
- Wed Jan 29, 2025 1:10 am
- Forum: General Moho Discussion
- Topic: How to 'go viral'?
- Replies: 14
- Views: 16320
Re: How to 'go viral'?
Maybe the problem is that I want to achieve two things that are in part contradictory: being authentic (free artistic expression) on one hand and being popular (getting as many viewers as possible) on the other hand. :( Go for the first one. Be authentic and express yourself! The second one might f...