Search found 16 matches
- Thu May 25, 2006 12:03 pm
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
- Sun May 21, 2006 1:10 pm
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
Thanks BA :) I'm dealing with a little 'RSI' at the moment, so I wasn't able to work on this (or any other) script(s) lately. Let me answer your questions: 1) When I copy the bones, I don't store the values, only the reference to that bone, and when pasting I read the values from the reference that ...
- Wed May 17, 2006 9:44 am
- Forum: Scripting
- Topic: Script to only copy keyframed bones?
- Replies: 7
- Views: 4795
- Tue May 16, 2006 11:05 pm
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
Alienware notebookRamón López wrote:Tha Narie wrote: 1920x1200-->
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LCD Panel
* 17” WideUXGA 1900x1200 LCD Display
* 17” WideXGA 1400x900 LCD Display
- Tue May 16, 2006 10:52 pm
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
- Tue May 16, 2006 10:49 pm
- Forum: Scripting
- Topic: Script to only copy keyframed bones?
- Replies: 7
- Views: 4795
- Tue May 16, 2006 10:30 pm
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
- Tue May 16, 2006 9:36 pm
- Forum: Scripting
- Topic: Script to only copy keyframed bones?
- Replies: 7
- Views: 4795
I'm not very familiar with all the options in Moho itself (never made an animation or drawed anything), but if there is a property that indicates if a bone on a frame has a keyframelock, it will be very easy (as extra options in my copy/paste bone script). There are 3 properties that I haven't teste...
- Mon May 15, 2006 8:58 pm
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
- Mon May 15, 2006 8:48 pm
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
UPDATE As you can see, the screenshot in the first post is updated, because there is a new version avaible: http://www.thanarie.nl:8080/moho/ Copy from changelog: 15-05-2006 RC2 - added checkboxes in dialog for selecting properties to copy - added auto-renaming when copying on own layer (so there w...
- Mon May 15, 2006 10:41 am
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
ould it be possible to copy the keframes of the bones as well? (as an additional option). If so there's no end to the fantastacalities. You mean, copying not only the selected frame, but ALL the frames in de timeline? I think that will be possible :) Next I am going to uncomment that code for const...
- Mon May 15, 2006 12:46 am
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
p.s. I have to upload the new improved version of the bone master/control scripts. Much easier to use now. I'm curious how your version will be, because I improved your version too ;) Only 1 controll-script needed, no copy>replace anymore, and some loops and stuff removed. One thing I would use thi...
- Sun May 14, 2006 10:20 pm
- Forum: Scripting
- Topic: Copy / Paste bones | Update : RC2
- Replies: 32
- Views: 19813
Copy / Paste bones | Update : RC2
Hi everyone, When Nimphaea asked me if I could help her with this problem , trying to understand the Master/Control bone "multibone" layer script heyvern wrote, it seemed like a challenge to me. I downloaded and installed the Moho Trial (never used it before) and looked for the Moho and Lu...
- Sun May 14, 2006 9:26 pm
- Forum: Bug Discussions
- Topic: Adding bone with lua, set advance props, del it, switch laye
- Replies: 0
- Views: 2571
Adding bone with lua, set advance props, del it, switch laye
When adding a bone with .lua, and setting soms advance properties listed below, deleting the bone, and switching layers , Moho crashes. Only when deleting the bone. Even after doing some other work before deleting. List of properties that cause Moho to crash: -- nb.fAngleControlParent = -1 -- nb.fPo...
- Sun May 14, 2006 12:03 pm
- Forum: Scripting
- Topic: Help! Bone constraint bug... can this be fixed with LUA?
- Replies: 5
- Views: 3689
That is a nice workaround indeed ;) Sure this things must be in the program. It's strange that the ID's are changing when you delete one. An ID is an unique identifier for an object, and must not be changed 'automatically'. It hasn't anything to do with the tools (also because deleting is not a tool...