Search found 3 matches

by Drewmass
Sat Oct 29, 2016 3:05 am
Forum: How Do I...?
Topic: ...save bone deformations in a switch layer
Replies: 11
Views: 3812

Re: ...save bone deformations in a switch layer

I watched heyvern's tutorial which was great, but if you have layers with masking you have to drag each layer out of its masking group to freeze the points and then reassemble and re-mask each group. It will do the trick, but feels like it's still more labor intensive than it should be. Although...d...
by Drewmass
Fri Oct 28, 2016 9:19 pm
Forum: How Do I...?
Topic: ...save bone deformations in a switch layer
Replies: 11
Views: 3812

Re: ...save bone deformations in a switch layer

Thanks for all the great info so far! What I am trying to do, specifically, is animate a mustache in switch layers using pin bone deformations. I am animating the mouth shapes point-by-point which is working well, but the mustache has a bunch of masked strokes in it that would be a pain to animate t...
by Drewmass
Fri Oct 28, 2016 3:21 am
Forum: How Do I...?
Topic: ...save bone deformations in a switch layer
Replies: 11
Views: 3812

...save bone deformations in a switch layer

I would love to deform a vector object (with masking) using pin bones and then save every one of those deformations to its own switch layer. Every time I manipulate the bones on frame 0 and then select a new layer, the bones (and the resultant deformation) reset. I don't want or need any sort of int...